[Dominion] Recruiter Card Guide - Trash for Villager Burst
Rating of the Renaissance card Recruiter. Cost 5 Action. +2 Cards, trash a card from your hand. +1 Villager per $1 of trashed card.
Recruiter
Basic Info
- Type: Action
- Cost: 5
- Effect: +2 Cards / Trash a card from your hand. +1 Villager per $1 it cost.
Rating
Renaissance's "trash-to-Villager converter." Cost 5: +2 Cards + trash + Villagers per $1 of trashed card. Trash cost-5 = +5 Villagers; cost-4 = +4 — massive Villager generation.
Biggest strength: cost-conversion. Trash Experiment ($3) for +3 Villagers; Silver ($3) same. Cards leaving the supply still convert into Villagers — deck-expand into Villager-explosion strategy.
Overall A tier. Cost-5 draw + thin + Villager combo is strong, engine core.
How to Play
Auto-buy at 5 coins. Top contender alongside Witch / Library.
Mid: trash Coppers / Estates for 0-2 Villagers + thin.
Late: trash Recruiter ($5) for +5 Villagers, fueling Province turn terminals.
Trash Targets
Priority:
- Copper ($0, 0 Villagers) - thin only.
- Estate ($2, +2 Villagers) - thin + tokens.
- Silver ($3, +3 Villagers).
- Experiment ($3, +3 Villagers) - removes from deck.
- Self ($5, +5 Villagers) - burst.
Key Combos
Recruiter + Chapel: Bulk-thin + concentrated Villager bursts.
Recruiter + Experiment: Trash Experiment for +3 Villagers.
Recruiter + Witch: Trash Witch ($5) for +5 Villagers (sacrifice Curser).
Recruiter + City Gates: +1 hand size.
Recruiter + Inventor: Gain chain.
Recruiter + Throne Room: TR + Recruiter = +4 Cards + 2 trashes + huge Villagers.
Synergies
- Chapel: Thin + trash combo.
- Experiment: Natural trash target.
- Mid-cost Actions: Trash for many Villagers.
- City Gates Project: +1 hand.
- Inventor / Workshop: Gain chain.
- Throne Room: Doubled.
- Remodel / Improve: Trash + gain chain.
Counters & Bad Matchups
- Thin decks: No trash targets.
- Quick-finish: Villager bank wasted.
- Pure Big Money: No use for Villagers.
- Terminal-light: Villager surplus.
Advanced Tips
Trash timing: early Estate / Copper for thin; mid Experiment / Recruiter for Villager burst.
Recruiter self-sacrifice: trash one Recruiter with another for +5 Villagers. Buy multiples while supply lasts.
Witch dilemma: Trashing Witch ($5) = +5 Villagers, but loses curser. Judge carefully.
Province turn: bank Villagers all game, dump for terminal-stack on Province turn for multi-Province.