[Dominion] Silk Merchant Card Guide - Coffers + Villager on Gain
Rating of the Renaissance card Silk Merchant. Cost 4 Action. +2 Cards, +1 Buy. When you gain or trash this, +1 Coffers, +1 Villager.
Silk Merchant
Basic Info
- Type: Action
- Cost: 4
- Effect: +2 Cards / +1 Buy / When you gain or trash this, +1 Coffers, +1 Villager.
Rating
Renaissance's all-rounder. Cost 4: +2 Cards + +1 Buy + gain/trash +1 Coffers +1 Villager. Four functions in one card — draw + buy + token economy.
Biggest strength: tokens on gain. Just buying adds +1 Coffers +1 Villager. Multiple copies snowball the token economy. Plus solid Action stats.
Overall A tier. Top-tier cost-4 card, engine core.
How to Play
Auto-buy at 4 coins.
Mid: stockpile copies, accumulate tokens.
Late: +1 Buy fuels multi-Province, Villagers fire terminals.
Gain-Token Triggers
- Normal buy: +1 Coffers +1 Villager.
- Workshop / Inventor gain: triggers.
- Remodel gain: triggers.
- Trash: Chapel-trash also gives tokens.
Multiple gain mechanisms cascade tokens.
Key Combos
Silk Merchant + Inventor: Gain via Inventor → Coffers + Villager + cost-down.
Silk Merchant + Chapel: Trash gives tokens too.
Silk Merchant + City Gates: +1 hand size.
Silk Merchant + Cargo Ship: Gain → stash + tokens.
Silk Merchant + Guildhall: Stacked Coffers economy.
Silk Merchant + Throne Room: TR + SM = +4 Cards / +2 Buys.
Synergies
- Inventor / Workshop: Gain chain for tokens.
- Chapel: Trash also tokens.
- City Gates Project: +1 hand.
- Cargo Ship: Instant utility.
- Guildhall: Token economy.
- Throne Room: Doubled.
- Remodel / Improve: Chain.
Counters & Bad Matchups
- Quick-finish: Token bank wasted.
- Pure Big Money: Compound effects underused.
- Terminal-heavy: Collisions.
- Pure thinning only: Tokens / draw wasted.
Advanced Tips
Multiple buys: 2-3 copies = +2-3 Coffers and Villagers immediately.
Gain chain: Workshop → Silk Merchant → tokens; Remodel → Silk Merchant → same. Stack gain effects.
Trash also: Chapel/Recruiter trashing Silk Merchant still grants tokens. Thinning + tokens combo.
Province turn: Banked Coffers + Villagers + +1 Buy enables multi-Province.