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[Dominion] Alley Card Guide - Cantrip + Discard Shadow

Rising Sun Alley. Cost 4 Action-Shadow. +1 Card +1 Action + discard 1. Playable from deck.

Alley

Basic Info

  • Type: Action-Shadow
  • Cost: 4
  • Effect: +1 Card. +1 Action. Discard a card. You can play this from your deck as if in your hand.

Rating

A Cellar-like discard cantrip with Shadow. Cost 4 cantrip + selective discard plus deck-top playability. Strong with discard-synergy cards (Vault, Cemetery, etc).

Overall B tier. A on discard-synergy boards.

How to Play

Early: 4-coin pickup. Discard Estate to dig for what you want.

Mid-game: engine cornerstone. Shadow lets it play from deck top, no action drain.

End-game: discard junk to enable Province coin.

Key Combos

Alley + Cellar: Discard interaction.

Alley + Cemetery (Dark Ages): Recycle discarded Estates.

Alley + other Shadow: Chain plays without action consumption.

Synergies

  • Cellar: Discard synergy.
  • Cemetery / Necromancer: Discard recovery.
  • Other Shadow actions: Chains.

Counters & Bad Matchups

  • No discard targets: Thinned decks waste it.
  • Pure BM: Shadow and discard synergy idle.

Advanced Tips

Alley's "discard Estate to dig" is the core trick. Shadow lets even deck-top Alleys discard.