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[Dominion] Alley Card Guide - Cantrip + Discard Shadow
Rising Sun Alley. Cost 4 Action-Shadow. +1 Card +1 Action + discard 1. Playable from deck.
Alley
Basic Info
- Type: Action-Shadow
- Cost: 4
- Effect: +1 Card. +1 Action. Discard a card. You can play this from your deck as if in your hand.
Rating
A Cellar-like discard cantrip with Shadow. Cost 4 cantrip + selective discard plus deck-top playability. Strong with discard-synergy cards (Vault, Cemetery, etc).
Overall B tier. A on discard-synergy boards.
How to Play
Early: 4-coin pickup. Discard Estate to dig for what you want.
Mid-game: engine cornerstone. Shadow lets it play from deck top, no action drain.
End-game: discard junk to enable Province coin.
Key Combos
Alley + Cellar: Discard interaction.
Alley + Cemetery (Dark Ages): Recycle discarded Estates.
Alley + other Shadow: Chain plays without action consumption.
Synergies
- Cellar: Discard synergy.
- Cemetery / Necromancer: Discard recovery.
- Other Shadow actions: Chains.
Counters & Bad Matchups
- No discard targets: Thinned decks waste it.
- Pure BM: Shadow and discard synergy idle.
Advanced Tips
Alley's "discard Estate to dig" is the core trick. Shadow lets even deck-top Alleys discard.