[Dominion] Aristocrat Card Guide - Variable Effect Powerhouse
Rising Sun Aristocrat. Cost 3 Action. Effect varies by Aristocrats in play: 1/5 +3 Actions; 2/6 +3 Cards; 3/7 +$3; 4/8 +3 Buys.
Aristocrat
Basic Info
- Type: Action
- Cost: 3
- Effect: If the number of Aristocrats you have in play is: 1 or 5: +3 Actions; 2 or 6: +3 Cards; 3 or 7: +$3; 4 or 8: +3 Buys.
Rating
A cost-3 super-efficient multi-tool. The effect varies by count: first +3 Actions, second +3 Cards, third +$3, fourth +3 Buys. Each copy unlocks a different bonus.
Best feature: 2 Aristocrats = Village + Lab. 3 = Village + Lab + Festival. 4 = full toolkit. Insane scaling for cost 3.
Overall A tier. Strong from copy 1, peaks at 4.
How to Play
Early: must-buy at 3 coin. First copy is already a strong Village.
Mid-game: buy 2-4 Aristocrats. 4 copies at cost 3 is achievable mid-game.
End-game: 4 in play = +3 Actions / +3 Cards / +$3 / +3 Buys all-in-one engine. Multi-Province turns trivial.
Stack Strategy
Copy 1 (+3 Actions): Strong village solo, enables 4 terminals.
Copy 2 (+3 Cards): Add draw, Village + Lab.
Copy 3 (+$3): Add coin, Village + Lab + Festival.
Copy 4 (+3 Buys): Multi-Province endgame.
Copies 5+ wrap back to +3 Actions (massive terminal capacity).
Key Combos
Aristocrat + Aristocrat: Stack for full effect.
Aristocrat + Daimyo: Doubled effect.
Aristocrat + Smithy: Drawing for extra terminals.
Aristocrat + Bridge: +3 Buys synergy.
Synergies
- Daimyo: Doubled.
- Smithy / Lab: First copy +3 Actions enables 4 draws.
- Bridge: +3 Buys synergy.
- Remodel / Craftsman: Cost-3 gain methods.
Counters & Bad Matchups
- 4/3 splits at no 3 coin: Hard to start.
- Trashers (Rice Broker): Trashed before stacking 4.
- Quick games: 4-stack mid-late, slow ramp.
Advanced Tips
Goal: stack to 4 Aristocrats. Cost 3 makes mid-game 4-stack feasible.
3 stacked = +3 Actions + +3 Cards + +$3 = very strong Province-buying turn.
Copies 5+ revert to +3 Actions, useful for many-terminal engines.