[Dominion] Craftsman Card Guide - Debt-Powered Cost-5 Gainer
Rising Sun Craftsman. Cost 2 Action. +2 Debt, gain a card costing up to 5.
Craftsman
Basic Info
- Type: Action
- Cost: 2
- Effect: +2 Debt. Gain a card costing up to $5.
Rating
Cost 2 gainer for cost-5 cards. 2 Debt clears in 2 turns of buying — effectively "$2 for cost-5 gain". An upgrade over Workshop (cost 3 for cost-4 gain).
Best feature: turn 1-2 Craftsman → turn 2-3 cost-5 gain. Debt clears with 2 coin next turn.
Overall B tier. Rises to A on cost-5 strong-card boards.
How to Play
Early: must-buy at 2. Turn 1-2 Craftsman, turn 2-3 cost-5 gain.
Mid-game: multiple Craftsmen for repeat gains. Manage Debt.
End-game: can't gain Province (8), so phase out.
Key Combos
Craftsman + cost-5 power cards (Witch, Samurai, Lab; Litter is 6 — not eligible): Gain acceleration.
Craftsman + other gainers (Inventor, Remodel): Multiple gain sources.
Synergies
- Cost-5 power cards: Gain acceleration.
- Remodel / Inventor: Multi-source gain.
Counters & Bad Matchups
- Few strong cost-5 cards: Craftsman edge fades.
- Quick games: Debt repayment falls behind.
Advanced Tips
Craftsman is top pick for the 2-coin slot in 2/5 splits. Locks in a cost-5 power card from turn 2.
Multiple Craftsmen stack Debt — manage payment cadence.