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[Dominion] Change Card Guide - Cost 3 Trasher + VP Upgrade

Rating of the Rising Sun card Change. Cost 3 Action. Trash a card from hand, gain a card costing more, take 1 VP per coin difference.

Change

Basic Info

  • Type: Action
  • Cost: 3
  • Effect: You may trash a card from your hand. If you do, gain a card costing more than it; take 1 VP per coin difference (and 2 VP per debt difference). Otherwise, +$2.

Rating

The defining trasher of Rising Sun. Remodel-tier upgrade plus VP scoring, all at cost 3.

VP-token unique selling point: Estate ($2) → Gold ($6) = +4 VP. Copper ($0) → Market ($5) = +5 VP. Best VP-token producer in the Remodel family.

Falls back to +$2 if nothing trashed — never dead.

Tier S. Best $3 buy in nearly any board.

How to Play

Early: $3 buy ahead of Silver. Estate → Silver/Gold for VP.

Mid: Copper → Silver, Silver → Gold for thinning + VP banking.

Late: Silver → Province = +8 VP. Gold → Province = +2 VP + Province.

Multi-buy: 3-4 Changes per turn = trash + gain + VP every play.

When to Pick / Skip

Pick when:

  1. Almost any supply.
  2. Long games where VP banking decides.
  3. Estate/Copper trash needed.
  4. No alternative Remodel.

Skip when:

  1. Chapel saturates trashing.
  2. Short rushes.
  3. Heavy hand attacks.

3-4 copies typical.

Key Combos

Change + King's Court: 2 trash + 2 gain + VP doubled.

Change + Smithy: Draw to find Change.

Change + Haven: timing.

Change + Messenger: gain synergy.

Change + Chapel: shared trash, Change upgrades.

Change + Crossroads: VP draw + upgrade.

Change + Key: stable +$1.

Synergies

  • King's Court: doubled.
  • Smithy/Council Room: draw.
  • Haven: timing.
  • Messenger: gain.
  • Chapel: trash partner.
  • Crossroads: VP draw.
  • Key: continuous +$1.
  • Spices: Coffer build.
  • Baker: $ carry.
  • Remodel/Expand: shared role.

Counters & Bad Matchups

  • Heavy attacks.
  • Short games.
  • Pre-trashed decks.
  • Pure engines (over-trash).

Advanced Tips

Max VP: Estate ($2) → Gold ($6) = +4 VP. Or Copper → $5 = +5 VP.

Vs Remodel: Remodel gains "+$2 cost", Change gains "anything more". Change has VP edge.

KC max: KC + Change = 2 trashes + 2 gains + 2 VP triggers.

Mirror: VP race; early Estate-flip wins.

Haven: save for trash-rich turn.

Skip-trash: +$2 fallback when no useful target.

Province path: Silver → Province = +8 VP.

3-pile-go: Change can deplete piles by repeated gain.

Long game: 10+ VP tokens = 2 Provinces equivalent.