[Dominion] Litter Card Guide - Cost 6 Super-Action
Rising Sun Litter. Cost 6 Action. +2 Cards +2 Actions +1 Debt.
Litter
Basic Info
- Type: Action
- Cost: 6
- Effect: +2 Cards. +2 Actions. +1 Debt.
Rating
One of Dominion's strongest hybrid Village + Lab cards. +2 Cards / +2 Actions matches "Mining Village + Lab" or "Market + extra draw" tier. The +1 Debt is trivial — paid off by 1 coin next turn.
Best feature: cost 6 multi-tool that enables 4-terminal turns. Multiple Litters smooth out the engine, Province buys come steady.
Overall S tier. Top pick on Litter boards. Among the strongest cost-6 cards in Dominion.
How to Play
Early: must-buy at 6. Turn-1 +2 Cards / +2 Actions = strong engine start.
Mid-game: multi-Litter handles terminal-heavy boards. 1 Debt per copy is a non-issue.
End-game: engine backbone for Province buy turns.
Debt Management
"+1 Debt" is trivial:
- Pay off with 1 coin next turn.
- Even 3-4 stacked Debt is manageable.
- Endgame Province > Debt repayment.
Key Combos
Litter + Smithy: +2 Actions enables 2 Smithies in one turn.
Litter + Witch / Kitsune / Samurai: Multi-attack turns.
Litter + Daimyo: Doubled = +4 Cards / +4 Actions / +2 Debt.
Litter + Lab: Draw chain.
Synergies
- Smithy / Lab / Library: Draw chain.
- Witch / Kitsune / Samurai: Attack stacking.
- Daimyo: Doubled blast.
- Remodel / Craftsman: Cost-6 gain.
Counters & Bad Matchups
- No 6 coin: Litter requires 6, hard to land early.
- Quick games: Cost 6 ramps mid-late.
- Trashers: Don't trash Litter, too valuable.
Advanced Tips
1-3 Litters is sufficient. 3 = +6 Cards / +6 Actions, massive terminal capacity.
Don't fear "1 Debt" — easy single-coin payoff.
Litter-BM: Litter / Silver / Silver / Litter / Gold → Province. Strong BM variant since +2 Cards / +2 Actions never collides.