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[Dominion] Litter Card Guide - Cost 6 Super-Action

Rising Sun Litter. Cost 6 Action. +2 Cards +2 Actions +1 Debt.

Litter

Basic Info

  • Type: Action
  • Cost: 6
  • Effect: +2 Cards. +2 Actions. +1 Debt.

Rating

One of Dominion's strongest hybrid Village + Lab cards. +2 Cards / +2 Actions matches "Mining Village + Lab" or "Market + extra draw" tier. The +1 Debt is trivial — paid off by 1 coin next turn.

Best feature: cost 6 multi-tool that enables 4-terminal turns. Multiple Litters smooth out the engine, Province buys come steady.

Overall S tier. Top pick on Litter boards. Among the strongest cost-6 cards in Dominion.

How to Play

Early: must-buy at 6. Turn-1 +2 Cards / +2 Actions = strong engine start.

Mid-game: multi-Litter handles terminal-heavy boards. 1 Debt per copy is a non-issue.

End-game: engine backbone for Province buy turns.

Debt Management

"+1 Debt" is trivial:

  1. Pay off with 1 coin next turn.
  2. Even 3-4 stacked Debt is manageable.
  3. Endgame Province > Debt repayment.

Key Combos

Litter + Smithy: +2 Actions enables 2 Smithies in one turn.

Litter + Witch / Kitsune / Samurai: Multi-attack turns.

Litter + Daimyo: Doubled = +4 Cards / +4 Actions / +2 Debt.

Litter + Lab: Draw chain.

Synergies

  • Smithy / Lab / Library: Draw chain.
  • Witch / Kitsune / Samurai: Attack stacking.
  • Daimyo: Doubled blast.
  • Remodel / Craftsman: Cost-6 gain.

Counters & Bad Matchups

  • No 6 coin: Litter requires 6, hard to land early.
  • Quick games: Cost 6 ramps mid-late.
  • Trashers: Don't trash Litter, too valuable.

Advanced Tips

1-3 Litters is sufficient. 3 = +6 Cards / +6 Actions, massive terminal capacity.

Don't fear "1 Debt" — easy single-coin payoff.

Litter-BM: Litter / Silver / Silver / Litter / Gold → Province. Strong BM variant since +2 Cards / +2 Actions never collides.