[Dominion] Rice Broker Card Guide - Trash + Conditional Draw
Rising Sun Rice Broker. Cost 4 Action. +1 Action, trash a card; Treasure +2 Cards, Action +5 Cards.
Rice Broker
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Action. Trash a card from your hand. If Treasure +2 Cards; if Action +5 Cards.
Rating
Trash + conditional big-draw hybrid. Trashing an Action gives a massive +5 cards; Treasure +2. The +1 Action means no terminal collision.
Best use: trash unwanted Actions for +5 draw. On terminal-heavy boards, Rice Broker recycles excess Actions into a draw burst.
Overall B tier. Reaches A on Action-trash boards.
How to Play
Early: solid 4-coin pickup. Estate trashing not supported, but Copper-trash for +2 is efficient.
Mid-game: trash old Smithies, Workshops for +5 cards. Engine cornerstone.
End-game: with thin deck, Silver/Gold trash for +2 still works for last-turn draw.
Trash Priorities
- Unwanted terminal Actions (+5 cards)
- Copper (+2 cards)
- Silver/Gold (+2, deck money cost)
- Estate not viable (Victory has no payout)
Key Combos
Rice Broker + Chapel: Chapel mass-thins, Rice Broker draws what's left.
Rice Broker + Forge / Inventor: Buy a cheap Action → Rice Broker recycles it for +5.
Rice Broker + Gold: Gold-trash +2 normally bad, but final deck-tune.
Synergies
- Chapel / Sanctuary: Thinning + draw split.
- Workshop / Craftsman: Cheap action → recycle.
- Remodel / Craftsman: Trash-gain combo.
Counters & Bad Matchups
- No trash targets: Required, weak in thin decks.
- Estate-heavy decks: Can't trash Estates.
- Pure BM: No action targets for +5.
Advanced Tips
Recycle excess terminals for explosive draw. Best feature is converting "bad action mistakes" into draw bursts.
For 2+ Rice Brokers, secure Action trash targets first.