[Dominion] Poet Card Guide - Favor + Conditional Draw
Rising Sun Poet. Cost 3 Action-Fate. +1 Favor +1 Card +1 Action + reveal top of deck; if costs 3 or less, take into hand.
Poet
Basic Info
- Type: Action-Fate
- Cost: 3
- Effect: +1 Favor. +1 Card. +1 Action. Reveal top of deck. If costs 3 or less, put it into your hand.
Rating
Cantrip + Favor + conditional bonus draw. Cost 3, effectively +1-+2 cards + 1 action + Favor. Not a Chapel substitute, but a solid engine piece.
Best feature: when many cost-3-or-less cards live in deck (non-Silver), Poet acts like +2 cards every turn.
Overall B tier. Always a fine pick for Favor.
How to Play
Early: solid 3-coin pick. Estate/Copper-heavy decks fire the bonus draw frequently.
Mid-game: multi-copy engine core. Favor for Prophecy.
End-game: with thinned deck, drops to cantrip-only.
Key Combos
Poet + other Fate: Favor accumulation.
Poet + Chapel: Post-thin Chapel keeps Poet as cantrip.
Poet + cheap cards: More cost-3-or-less = higher trigger rate.
Synergies
- Tea House / River Shrine / Mountain Shrine: Favor source.
- University / Craftsman: Gain cost-3 targets.
- Cost-3 non-Silver cards: Trigger pool.
Counters & Bad Matchups
- Thinned slim deck: Few cost-3-or-less = no bonus draw.
- High-cost heavy decks: Trigger rate drops.
Advanced Tips
Poet is strongest in early Copper/Estate phase. Mid-game thinning erodes the trigger.
For Prophecy chasing, 2-3 Poets stabilize Favor income.