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[Dominion] Mountain Shrine Card Guide - Favor + Conditional Draw

Rising Sun Mountain Shrine. Cost 5 Action-Fate. +1 Favor +$2, optional trash; if Action in trash, +2 Cards.

Mountain Shrine

Basic Info

  • Type: Action-Fate
  • Cost: 5
  • Effect: +1 Favor. +$2. You may trash a card from your hand. Then if any Action cards are in the trash, +2 Cards.

Rating

A versatile cost-5 multi-tool. +1 Favor / +$2 (Festival economy) / optional trash / +2 cards if any Action sits in the trash. Once mid-game starts, effectively +2 cards / +$2 / +Favor.

Biggest strength: trashing an Action (or having one trashed earlier) makes every subsequent Mountain Shrine a +2 cards bonus card. Pair with Chapel or Rice Broker to seed the trash, then ride the value.

Overall A tier. 2-3 copies standard.

How to Play

Early: buy at 5 coin. First copy gives +$2 + optional trash + Favor (Action trash also +2 cards).

Mid-game: seed the trash with an Action so all later Shrines fire the +2 cards bonus.

End-game: +2 cards / +$2 / +Favor is Festival + Lab tier.

Key Combos

Mountain Shrine + Chapel: Chapel trashes an Action, all later Shrines get +2 cards.

Mountain Shrine + Rice Broker: Rice Broker also seeds an Action.

Mountain Shrine + other Fate: Favor stack for Prophecy.

Synergies

  • Chapel / Rice Broker: Action-trash seeders.
  • Tea House / Poet: Favor accumulation.
  • Smithy / Lab: Draw augmentation.

Counters & Bad Matchups

  • Few Actions on board: Trash route doesn't fire.
  • No Action trashed yet: First Shrine stays at +$2 only.
  • 4/3 splits without 5: Can't open with it.

Advanced Tips

Before playing your first Shrine, get an Action into the trash (Remodel an Estate up to a cheap Action then re-trash, etc.).

Multi-Shrine: first triggers the seed trash, all later copies become Festival+Lab hybrids.