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[Dominion] Snake Witch Card Guide - Conditional Curser

Rising Sun Snake Witch. Cost 4 Action-Attack-Shadow. +1 Card +1 Action, if hand has no duplicates may return to pile to give all opponents Curse.

Snake Witch

Basic Info

  • Type: Action-Attack-Shadow
  • Cost: 4
  • Effect: +1 Card. +1 Action. If your hand has no duplicate cards, you may reveal it and return this to its pile, to have each other player gain a Curse.

Rating

Rising Sun's top curser. Cost 4 cantrip + conditional curse-spread is bargain efficiency. The "no-duplicate hand" trigger is easy to satisfy in a thin deck.

Best feature: cost 4 hits 4-coin slots reliably, starting curse spread from turn 2. Plus the card returns to its pile when fired — no deck bloat, infinite reuse.

Overall S tier. Top priority on Snake Witch boards.

How to Play

Early: must-buy at 4 coin. Turn 2 with Estate + 3 Coppers = no duplicates? Already curse-firing.

Mid-game: keep thinning to maintain no-duplicate state. Fire Snake Witch every turn for sustained cursing.

End-game: spread curses till pile drains. Thin deck preserves the trigger.

No-Duplicate Tactics

Maintain "no duplicates":

  1. Chapel / River Shrine / Rice Broker thin Copper/Estate.
  2. Single Silver/Gold (avoid stacking).
  3. Snake Witch itself can't be doubled in hand.

Multiple Snake Witches risk breaking the trigger — 1-2 copies is best.

Key Combos

Snake Witch + Chapel: Thinning aids no-duplicate trigger.

Snake Witch + Daimyo: Doubled curse-spread (still conditional).

Snake Witch + other Shadow: Shadow stack saves action.

Synergies

  • Chapel / River Shrine / Rice Broker: Thinning support.
  • Daimyo: Doubled curser.
  • University / Craftsman: Cost-4 gain.
  • Workshop: Gain Snake Witch.

Counters & Bad Matchups

  • 4-player games: Curse pile drains fast.
  • Moat / Lighthouse / Secret Chamber: Curse blocked.
  • Copper-heavy decks: Trigger failures.
  • Competing cursers: Pile race.

Advanced Tips

Snake Witch returns to pile when fired, so few copies is fine. 1-2 is enough.

Plan for no-duplicate state by trashing Copper/Estate early.

When both Witch and Snake Witch are on board, prefer Snake Witch (cheaper, returns to pile, better copy-efficiency).