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[Dominion] Ninja Card Guide - Shadow Attack with $2

Rating of the Rising Sun card Ninja. Cost 4 Action-Attack-Shadow. +$2. Each other player discards down to 4 cards in hand. Shadow type allows playing from your deck.

Ninja

Basic Info

  • Type: Action-Attack-Shadow
  • Cost: 4
  • Effect: +$2. Each other player discards down to 4 cards in hand.
  • Shadow: Can be played directly from your deck.

Rating

A $4 attack with +$2 bonus and the brutal Minion-tier hand attack. Shadow type lets it play from deck without using a hand slot.

Tier B+. S where attacks are scarce; B where reactions exist.

How to Play

Early: $4 buy. Activate next turn for +$2 + attack.

Mid: Shadow play conserves hand space. Multi-Ninja keeps opponents at 4 cards permanently.

Late: Attack disrupts Province acquisition.

When to Pick / Skip

Pick when:

  1. Weak alternative attacks.
  2. Engines using Shadow synergy.
  3. Long games for sustained pressure.

Skip when:

  1. Moat/Lighthouse blocks.
  2. Short rushes.
  3. Heavy terminal collision (mitigated by Shadow).

3-4 copies typical.

Key Combos

Ninja + King's Court: +$4 + 2 attacks.

Ninja + Smithy: Draw to find Ninja.

Ninja + Haven: timing.

Ninja + Key: stable +$1.

Ninja + Change: Copper → Ninja upgrade.

Ninja + Messenger: gain synergy.

Synergies

  • King's Court: doubled.
  • Smithy/Council Room: draw.
  • Haven: timing.
  • Key: continuous +$1.
  • Change: upgrade.
  • Messenger: gain.
  • Spices: Coffer.
  • All Shadow cards.

Counters & Bad Matchups

  • Moat/Lighthouse: blocks.
  • Reactions: partial.
  • Short games.
  • Heavy terminals (Shadow mitigates).

Advanced Tips

Shadow strategy: play from deck, save hand slot. Engines fire 10+ cards plus Ninja.

Attack severity: hand to 4 = Minion-tier. $4 cost is a steal.

KC max: KC + Ninja = +$4 + 2 attacks per turn.

Mirror: handsize attrition, both stuck at 4 cards.

Haven: save Ninja or use Shadow alt.

Province line: Ninja + Treasures = $8.

Multi-Ninja: 3-4 = +$6-8 + sustained attack.

Reaction defense: Moat/Lighthouse blocks attack but +$2 still applies.

3-pile-go: Ninja stack depletion.