[Dominion] Rice Card Guide - Type-Diversity Treasure
Rising Sun Rice. Cost 4 Treasure. +1 Buy and +1 coin per different card type in play.
Rice
Basic Info
- Type: Treasure
- Cost: 4
- Effect: +1 Buy. +1 coin per different card type you have in play.
Rating
Type-diversity-scaling treasure. Floor is +$2 (Treasure itself + one more type), ceiling reaches +$5 with compound-type Rising Sun cards (Action-Fate, Action-Shadow, etc).
Best on boards with many compound-type cards. With 2-3 such cards in play, Rice reaches Gold-tier output.
Overall B tier. Rises to A on diversity-rich boards.
How to Play
Early: 4-coin pickup option. Beats Silver via the +Buy, but yields +$2-$3 only.
Mid-game: assemble compound types to scale Rice's coin output.
End-game: with engine spinning, Rice alone can output +$5 or more.
Type Counting
Card types: Action, Treasure, Victory, Curse, Reaction, Attack, Duration, Shadow, Fate, Reserve, Night, etc.
Rice is Treasure; with a Samurai (Action-Duration-Attack) in play, Rice counts Treasure/Action/Duration/Attack = +$4.
Key Combos
Rice + Samurai / Kitsune: Compound types boost count.
Rice + Fate cards: Adds Fate.
Rice + Shadow cards: Adds Shadow.
Rice + Daimyo / Bridge: +1 Buy enables multi-Province.
Synergies
- Samurai / Kitsune: Compound types.
- Fate / Shadow cards: Type diversity.
- Bridge: +Buy synergy.
- Sea Trade (Rising Sun): Type diversity + VP.
Counters & Bad Matchups
- Single-type boards: Rice underperforms.
- Quick games: No time to diversify.
- Pure Treasure decks: Rice never scales.
Advanced Tips
Survey board diversity before buying Rice — more compound types = stronger Rice.
Before buying a second Rice, recount your deck's actual type spread.