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What is Flamaria — The Meaning of "Planned Coronation" and Ability Details

Princess General Flamaria is the Tier A "planning-type princess" in the Heart of Crown base set. She lacks Laoriri's instant explosive power, but possesses the unique strength of being able to plan coronation timing precisely and obtain exactly the cards you want.

Ability Details

Upon coronation, she has the effect of "acquiring up to 2 cards of cost 5 or less from the market and placing them directly on top of your deck."

The strength of this ability lies in "getting the 2 cards you want most, for free, immediately." Normally, purchasing 2 cost-5 cards (like Alchemist) requires 10 coins. Flamaria achieves this completely free at the moment of coronation.

Numerical Comparison of the Ability

Scenario Normal Purchase Flamaria Effect Savings
Star Witch (cost 3) × 2 6 coins Free 6 coins
Alchemist (cost 5) × 2 10 coins Free 10 coins
Star Witch × 1 + Alchemist × 1 8 coins Free 8 coins
Supply Corps (cost 4) × 2 8 coins Free 8 coins

Getting cards worth up to 10 coins for free means Flamaria's ability has extremely high economic value.

What "Planned Coronation" Means

To maximize Flamaria, you must decide before coronation what 2 cards you will take, and manage the market to ensure those cards remain available.

This is why she is called "planning-type." While Laoriri says "just build economy and coronate," Flamaria says "only reach maximum value by coronating when the target cards are available."

Flamaria vs Laoriri Comparison

Item Laoriri Flamaria
Immediate VP on coronation +10 pts 0 pts
Deck enhancement on coronation 5 Court Maidens Any 2 cards (cost 5 or less)
Play style Explosive, instant Planned, transformative
Difficulty Medium Med-High
Reproducibility High Medium (supply dependent)
Tier S A

Why Flamaria is "Tier A"

1. High flexibility in acquirable cards

Unlike Laoriri who always takes Court Maidens, Flamaria can choose any 2 cards of cost 5 or less. In environments where specific combos work, this becomes overwhelming strength.

2. The strongest combo — Star Witch + Alchemist — exists

Flamaria's greatest strength is acquiring "Star Witch (cost 3) + Alchemist (cost 5)" simultaneously upon coronation. When this combo activates:

  • Star Witch manages deck top every turn (eliminates bad cards)
  • Alchemist draws 2 cards every turn (improves hand quality)
  • Forms a powerful cycle for drawing large quantities of VP cards

3. Solves the "can't draw the cards I need" problem

By placing Star Witch + Alchemist on top of the deck after coronation, you can reliably use these in the first few turns post-coronation.


When to Choose Flamaria

Highest Priority Conditions

Condition 1: Both Star Witch and Alchemist are Available

The 2 cards' roles Effect Post-coronation value
Star Witch (cost 3) View top 2 of deck, discard 1 Optimize deck every turn
Alchemist (cost 5) Draw 2 cards Increase VP cards in hand

Taking both moves your post-coronation deck toward the ideal state of "drawing what you want."

Condition 2: Supply Corps + Star Witch Available

Supply Corps (cost 4) is a powerful alternative to Alchemist. Has draw effect and combines with Star Witch for high-speed deck rotation.

Condition 3: Library + Many Action Cards in Supply

Library (cost 4) provides additional coins when action cards are played. Acquiring Library with Flamaria increases coins per turn in action-heavy decks.

When to Avoid Flamaria

Condition Reason
Neither Star Witch nor Alchemist available Core combo impossible
Most desirable cards cost 6+ Outside Flamaria's ability range
Court Maiden pile has 5 cards left Should choose Laoriri
Heavy curse distribution from early game Curse management takes priority

Market Inventory Monitoring

After choosing Flamaria, constantly monitor "will the cards I want still be in the market when I coronate?"

Cards requiring close attention:

  • Alchemist: Popular card many players want. Depletes quickly
  • Star Witch: Relatively easy to obtain but count decreases with multiple buyers
  • Supply Corps: May be desired by everyone as a draw source

Phase-by-Phase Strategy (Complete Guide)

Phase 1: Economic Development (Turns 1-5)

Phase Goals

  • Build economic foundation (secure 2-3 Cities)
  • Purchase Flamaria (cost 6)
  • Monitor target cards in market while building

Turn 1-2: Opening Priority

Coins Available Top Priority Reason
2 coins Donation Best compression available
3 coins Star Witch Usable before coronation and target for acquisition
4 coins City Core economic card
5 coins City Alchemist can be taken via Flamaria — no need to buy now
6 coins Flamaria or Metropolis Situation dependent

Important: If you see 6 coins on turn 1-2, generally buy Flamaria first to secure the princess before opponents.

Turns 3-5: Building the Economic Core

  1. Secure 2-3 Cities (most critical task)
  2. Compress Villages with Donation if available
  3. Regularly check stock of planned target cards
  4. Do not buy Alchemist yet — save it for free acquisition via Flamaria

Avoid "accidentally buying your target cards yourself" — the entire point of the strategy is getting them for free.


Phase 2: Coronation Preparation and Verification (Turns 6-12)

This phase is the core of Flamaria play. The decision of "when to coronate" determines victory or defeat.

Coronation Timing Criteria

Coronate when ALL required conditions are met:

Required conditions:

  1. The 2 target cards remain in the market
  2. 12 coins can be produced in one turn (Metropolis purchase + 9 coins)

Ideal conditions:

  • Villages compressed to 4 or fewer
  • 3+ Cities in deck
  • Metropolis already purchased; coronation requires total 6 coins (including Metropolis's 3 coins — just 3+ more from other cards)

Market Inventory Monitoring Method

Check Timing What to Check Action
Start of every turn Alchemist / Star Witch count Alert if 2 or fewer
Reaching turn 6 Are both target cards available? Accelerate if yes
During opponent's turn Did they buy a target card? Switch to backup plan if yes

Emergency coronation criteria: If a target card drops to 1 copy, consider coronating even if economy is insufficient. Getting 1 card is better than getting none.

Purchase Priority During Turns 6-12

Priority Card Reason
Highest Metropolis Required coronation trigger
High City (if insufficient) Economic foundation
High Donation (if available) Village compression
Do not buy Alchemist Take via Flamaria effect
Do not buy Star Witch (2nd copy+) Same reason

Phase 3: Post-Coronation VP Collection (Powerful Moves with Star Witch + Alchemist)

Ideal State After Coronation

Deck state after Flamaria coronation acquiring Star Witch + Alchemist:

Card Count Position Role
Star Witch 1 Top of deck Deck top management
Alchemist 1 Top of deck (next) Draw 2
City 2-3 In deck Economy
Metropolis 1 In deck High economy
Court Maiden 3 In deck Economy + VP
Village (remaining) 2-4 In deck Weak economy

Star Witch + Alchemist Combo Flow

Ideal turn flow:

  1. Draw 5 cards
  2. Star Witch + Alchemist both in hand = ideal
  3. Use Star Witch: Check top 2 cards, discard weak cards (Villages etc.)
  4. Use Alchemist: Draw 2 additional cards
  5. Result: 7-card equivalent hand with multiple economic cards drawn

This combo makes your effective hand 7 cards, making 10-14 coins easier to produce.

VP Purchase Strategy

Coins Available Recommended Purchase
12+ coins Duke (8 coins) + Councilor or Court Maiden
8-11 coins Duke (8 coins) only
6-7 coins Margrave (6 coins) or Councilor + Court Maiden
~5 coins Councilor (5 coins)

Card Priority for Flamaria's Coronation Acquisition

S Rating: Must Acquire

Combination Reason Expected Effect
Star Witch (cost 3) + Alchemist (cost 5) Best combo. Free 8-coin equivalent Deck optimization + 2 draws per turn
Alchemist × 2 (cost 5 × 2) Free 10-coin equivalent 4 additional draws per turn (2 uses)

A Rating: Powerful in Certain Situations

Combination Reason Note
Supply Corps (cost 4) + Star Witch (cost 3) Draw + deck management. Free 7-coin equivalent Alternative when no Alchemist
Library (cost 4) + Alchemist (cost 5) Coin bonus + draw for action-heavy builds Only for action-rich supplies

B Rating: Usable but Not Maximum Value

Combination Reason Condition
City × 2 Economic enhancement Emergency measure when no good options
Court Maiden + Alchemist VP + draw When wanting early VP

Key Card Priority Rankings

S-Rank: Must Have

Card Cost Why
Alchemist Alchemist 5 Core of Flamaria combo. Keep in market for free acquisition
Star Witch Star Witch 3 Deck top management. Cost-3 acquisition target, also usable pre-coronation
Metropolis Metropolis 6 Required for coronation, also high economic power
City City 4 Core economy. Target 3 copies

A-Rank: Actively Acquire

Card Cost Why
Supply Corps Supply Corps 4 Draw alternative to Alchemist. Flamaria acquisition target
Library Library 4 Economic support in action-heavy builds. Flamaria target
Duke Duke 8 Main VP card post-coronation
Donation Donation 2 Village compression to thin and accelerate deck

Sample Game Walkthrough (Two Patterns)

Pattern A: Star Witch + Alchemist Combo Route

Assumed Supply: Donation, City, Metropolis, Supply Corps, Star Witch, Alchemist, Duke, Emperor's Crown available

Turns 1–5: Economy Building and Securing Key Cards

Turn Hand Purchase Reason
T1 [Village×4, Court Maiden×1] Donation (2 coins) Village compression first
T2 [Village×2, Court Maiden×2, Village×1] City (4 coins) First economy card
T3 [Court Maiden×2, Village×2, Donation×1] Use Donation→trash Village; buy City (4 coins) Remove 2nd Village + economy
T4 [City×2, Court Maiden×2, Village×1] Flamaria (6 coins) Secure princess first
T5 [Village×3, Court Maiden×1, City×1] City (4 coins) 2nd City

Key point: Do not buy Alchemist (cost 5) at any point — it is saved for free acquisition via Flamaria's ability.


Turns 6–10: Coronation Preparation (Market Monitoring and Metropolis)

Turn Hand Purchase Coins Left Market Check
T6 [Court Maiden×2, City×2, Village×1] Metropolis (6 coins) 2 remaining Alchemist 3 copies, Star Witch 3 copies
T7 [Village×2, Court Maiden×2, Donation×1] Use Donation→trash Village; City (4 coins) Alchemist still 3 copies
T8 [Metropolis, City×2, Court Maiden, Village] City (3rd copy, 4 coins) Alchemist 2 copies: alert!
T9 [Metropolis, City×2, Village×2] Hold — waiting for coronation turn 9 coins
T10 Coronation confirmed for T11

Turn 11 (Coronation): Example Hand and 2-Card Acquisition

Hand drawn: [Metropolis, City×2, Village×2]

Coin calculation: Metropolis (3) + City×2 (4) + Village×2 (2) = 9 coins

Coronation requirement: total 6+ coins including Metropolis. Condition met (9 coins).

Flamaria's coronation effect: Acquire up to 2 cards of cost 5 or less from the market, placed in discard pile.

Cards chosen: Star Witch (cost 3) + Alchemist (cost 5)

  • Star Witch placed at deck position 1 (top)
  • Alchemist placed at deck position 2
  • 2 coins remaining after coronation — not enough for any purchase

Post-coronation deck state (12 cards): Star Witch (top), Alchemist (2nd), City×3, Metropolis×1, Court Maiden×3, Village×2, Flamaria×1


Turns 12–16: Duke Chain with Star Witch + Alchemist Combo

Turn 5-Card Draw Combo Final Coins Purchase
T12 [Star Witch, Alchemist, City, Court Maiden, Village] Star Witch: discard Village from top 2; Alchemist: draw 2 more (get City + Metropolis) 3+2+2+3+2=12 coins Duke (8) + Court Maiden (3) → 1 leftover
T13 [City×2, Court Maiden×2, Village] No combo 9 coins Senator (5 coins)
T14 [Star Witch, Alchemist, Metropolis, City, Duke] Star Witch: eliminate weak card; Alchemist: draw 2 (Court Maiden×2) 3+2+2+2+2=13 coins Emperor's Crown (13) exactly!
T15 [City×2, Court Maiden×2, Village] No combo 9 coins Duke (8 coins)
T16 [Star Witch, Alchemist, City, Metropolis, Senator] Combo fires 12 coins Duke (8) + Court Maiden (3)

Final score: Court Maiden×5=10 + Senator=3 + Duke×3=18 + Emperor's Crown=14 = 45 points


Pattern B: Supply Corps + Senator Stable Route

Assumed Supply: Donation, City, Metropolis, Supply Corps, Senator, Duke available (no Alchemist)

Turns 1–5: Opening Economy

Turn Hand Purchase Reason
T1 [Village×4, Court Maiden] Donation (2 coins) Village compression
T2 [Village×2, Court Maiden×2, Village] City (4 coins) Economy base
T3 [Court Maiden×3, Donation, Village] Use Donation→trash Village; City (4 coins) Compress + economy
T4 [City×2, Court Maiden×2, Village] Flamaria (6 coins) Secure princess
T5 [Village×2, Court Maiden, City, Village] City (4 coins) 3rd City

Turns 6–8: Metropolis and Coronation

Turn Hand Purchase
T6 [Court Maiden×2, City×2, Village] Metropolis (6 coins)
T7 [City×2, Court Maiden, Metropolis, Village] Hold — 10 coins available, but saving for coronation
T8 [Metropolis, City×2, Village×2, Flamaria] Coronate: 3+4+2=9 coins ≥ 6

Flamaria effect at T8: Acquire Supply Corps (cost 4) + Senator (cost 5) — both placed on top of deck

Turns 9–13: Supply Corps + Senator Engine

Turn Hand Combo Coins Purchase
T9 [Supply Corps, Senator, City, Village×2] Supply Corps: draw 2 (get City + Metropolis) City(2)+Village×2(2)+Metropolis(3)=7 coins Duke (8) — need more; buy Senator (5) instead
T10 [City×2, Court Maiden×2, Village] None 9 coins Duke (8)
T11 [Supply Corps, Metropolis, City, Court Maiden, Senator] Supply Corps: draw 2 12 coins Duke (8) + Court Maiden (3)
T12 [Duke×2, City, Court Maiden, Village] None 7 coins Margrave (6 coins)
T13 [Supply Corps, Metropolis, City×2, Village×1] Supply Corps: draw 2 Metropolis(3)+City×2(4)+Village(1)=8 coins Duke (8)

Pattern B characteristics: Supply Corps + Senator lacks the explosive power of Pattern A, but securing 3 VP from Senator immediately and steady draws from Supply Corps provide a safe and reliable route when Alchemist is unavailable.


Full Comparison Table: Cost-5-or-Less Acquisition Candidates

This table evaluates all viable 2-card combinations for Flamaria's coronation effect.

S-Rank Combinations

Card 1 Card 2 Coins Saved Post-Coronation Effect Rating
Star Witch (cost 3) Alchemist (cost 5) 8 coins Deck-top management every turn + draw 2. Effective 7-card hand, expect 12–14 coins S
Alchemist (cost 5) Alchemist (cost 5) 10 coins Draw 4 per turn. No deck management but maximum draw power S

A-Rank Combinations

Card 1 Card 2 Coins Saved Post-Coronation Effect Rating
Supply Corps (cost 4) Star Witch (cost 3) 7 coins Draw 2 + deck management. Best alternative to Alchemist combo A
Supply Corps (cost 4) Alchemist (cost 5) 9 coins Draw 2+2=4 per turn. No deck management A
Supply Corps (cost 4) Supply Corps (cost 4) 8 coins Draw 4 total. Fallback when Star Witch unavailable A
Star Witch (cost 3) Senator (cost 5) 8 coins Deck management + 3 VP immediately locked in A

B-Rank Combinations

Card 1 Card 2 Coins Saved Post-Coronation Effect Rating
Court Maiden (cost 3) Alchemist (cost 5) 8 coins 2 VP + draw boost. Good if you want early VP secured B
Senator (cost 5) Senator (cost 5) 10 coins 6 VP immediately. No draw enhancement B
City (cost 4) Alchemist (cost 5) 9 coins Economy + draw. Reliable but no synergy B
City (cost 4) Supply Corps (cost 4) 8 coins Economy + draw. Solid fallback when nothing better exists B
Express Horse (cost 2) Alchemist (cost 5) 7 coins Draw enhancement pair. Express Horse is light but underwhelming B

C-Rank Combinations (Generally Not Recommended)

Card 1 Card 2 Reason
Curse Witch (cost 5) Charm Witch (cost 5) Attack cards provide no deck engine — contradicts Flamaria's strengths
City (cost 4) City (cost 4) Economy only — without draw, can't reliably access the cards you buy
Star Witch (cost 3) Star Witch (cost 3) Duplicate of same card; one Star Witch is sufficient

Summary: Flamaria's ideal acquisition is draw power + deck management in a 2-card package. Star Witch + Alchemist is the gold standard. When unavailable, Supply Corps-based alternatives are next best. Including one VP card (Senator) is a valid secondary option when early points are critical.


Ideal Deck Lists

Ideal Pre-Coronation Deck

Card Count Role Cost
Court Maiden 3 Economy + VP 3
City 3 Core economy 4
Metropolis 1 High economy + coronation 6
Village (compressed) 2-4 Remaining 1
Flamaria (princess) 1 Held
Total 10-12 cards

Key point: Alchemist and Star Witch are intentionally not purchased, preserving them for free acquisition via Flamaria.

Post-Coronation Deck (Star Witch + Alchemist Acquired)

Card Count Role Notes
Star Witch 1 Deck top management Placed on deck top
Alchemist 1 Draw 2 Placed on deck top
Court Maiden 3 Economy + VP In deck
City 3 Economy In deck
Metropolis 1 High economy In deck
Village (remaining) 2-4 Filler Compress if possible

Combo turn flow: Star Witch → discard weak card → Alchemist → draw 2 more → 7-card effective hand → 10-14 coins.


Failure Patterns and Alternative Plans

Failure 1: Target Cards Purchased by Opponents Before Coronation

Fix: Monitor market every turn. Prepare backup plans B and C at the time you choose Flamaria.

Backup plan:

  • No Alchemist: Switch to Supply Corps + Star Witch
  • Neither available: City × 2 or other cost-4 combinations
  • Nothing useful: Consider delaying coronation or switching princesses

Failure 2: Accidentally Buying Target Cards Yourself

Fix: The core discipline of Flamaria strategy is "waiting without buying the cards you intend to take." If the supply is stable, hold off on Alchemist purchases until coronation.

Exception: If only 2 copies remain and opponents are competing for them, buying 1 yourself (then taking the other via Flamaria) is correct.

Failure 3: Coronating with Insufficient Economy, Wasting the Combo

Fix: Ideally coronate when both "economy is ready" and "target cards are available." Combo cards on a weak deck still don't produce enough coins for Duke.

Failure 4: Continuing to Buy Action Cards After Coronation

Fix: Star Witch + Alchemist is the complete engine. Switch immediately to VP-buying mode after coronation.

Failure 5: No Backup Plan When Supply Has Nothing Good

Fix: Always identify your top 3 target combinations before starting. Never choose Flamaria without at least one good 2-card combination available.


Opponent-Specific Strategies

vs Laoriri (Tier S — Biggest Threat)

Main threat: Laoriri gets 10 VP instantly upon coronation, plus automatic economic boost from 5 Court Maidens.

Strategy:

  • Coronating before Laoriri is the primary countermeasure
  • If the Star Witch + Alchemist combo activates at maximum speed, you can match Laoriri's VP collection pace
  • If Laoriri has already coronated: constantly calculate remaining VP needed, chain Duke purchases

Advantage: Flamaria unfavorable (reversible depending on timing)

vs Rurunasaika (Multi-Buy Type)

Main threat: +1 purchase phase after coronation enables multiple VP cards per turn.

Strategy: With combo active, compete through raw coin output. Rurunasaika's multiple purchases tend to be lower-value individual cards — counter by consistently buying Duke (6 pts each).

Advantage: Slightly unfavorable to even

vs Rain (Stable Type)

Main threat: Stable VP collection; becomes more stable as game lengthens.

Strategy: Rain's VP speed is slow. Flamaria coronating first and activating the combo establishes superiority. Better hand quality advantage develops over time.

Advantage: Flamaria favorable to even

vs Bergamot (Disruption Type)

Main threat: Disrupts action cards — Star Witch and Alchemist are targets.

Strategy: If facing Bergamot, reduce reliance on action cards. Consider taking non-action cards (City × 2 etc.) with Flamaria's ability instead.

Advantage: Unfavorable (action card dependency)


Advanced Techniques

Technique 1: Double Cost-5 High-Risk High-Reward Plan

Alchemist × 2 is Flamaria's maximum output. Free 10-coin equivalent, enabling up to 4 additional draws per turn.

Conditions: 2 Alchemists remain in market; game likely to go long; opponent isn't Laoriri applying immediate VP pressure.

Risk: Without Star Witch, deck-top management is impossible. Consider pre-purchasing 1 Star Witch before coronation as risk mitigation.

Technique 2: Reservation Purchase to Prevent Depletion

When a target card drops to 2 or fewer copies, buy 1 yourself (then take the remaining copy via Flamaria). Costs coins now but guarantees 2 total copies.

Adoption criteria: Target card at 2 or fewer AND you judge opponents are competing for it.

Technique 3: Pre-Purchasing Star Witch to Prepare Deck

Buying Star Witch before coronation lets you manage the deck top before you even coronate, removing Villages and weak cards from accessible positions. The tradeoff is that it uses up one of your Flamaria acquisition slots.

Decision criterion: If 3+ Star Witches remain in market, pre-purchase is viable since you can still take one via Flamaria.

Technique 4: Continuous Star Witch Use After Coronation

The Star Witch placed on deck top after coronation continues to provide value throughout the VP collection phase — discarding Villages from deck top, setting up Duke draws, managing the deck for critical late-game turns. Think of it as a card you use every game, not just at coronation.


Summary — 5 Success Conditions for Flamaria

  1. Decide the 2 target cards at game start — ideal is Star Witch + Alchemist, but adapt to supply
  2. Don't buy target cards yourself until coronation — the entire strategy depends on getting them free
  3. Check market inventory every turn — be ready to coronate urgently or switch plans if supply dwindles
  4. Balance economic readiness with coronation timing — calculating this tradeoff is what separates intermediate from advanced play
  5. Switch to VP-buying mode immediately after combo activates — no more action card purchases needed

Flamaria is Heart of Crown's "princess that tests both planning and execution." She lacks Laoriri's explosive power, but with correct planning and precise execution, she can compete against any opponent. Focus on supply reading and inventory management to master her.