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Advanced Guide 9 of 9

Supply Analysis

Learn how to analyze the Heart of Crown supply (the 10 market cards) before your first turn. A framework for identifying compression, draw, action chains, and coronation acceleration.

What Is Supply Analysis?

At the start of each Heart of Crown game, 10 Common cards are placed in the market. The composition of these 10 cards — your "supply" — dramatically changes what the optimal strategy looks like.

Supply analysis has three goals:

  1. Determine which strategies are viable
  2. Identify cards your opponents are likely to compete over
  3. Plan how to overcome the weaknesses of your starting deck (7 Villages, 3 Court Ladies)

Step 1: Check for Deck Compression

The first thing to look for is whether you can remove Villages from your deck.

Compression Card Cost Effect
Donation 2 Trash a card from your hand
Search 4 Trash a card from hand or discard pile
Plow 3 Trash a Village or Court Lady to draw 1
Carpenter 5 Trash a supply card to gain a different one

If Donation is absent: Compression becomes difficult. Focus on building economic power with multiple Cities instead of trying to thin your deck.

If Donation is present: Pick up 1–2 Donations in the first 2–3 turns and actively trash Villages.

Step 2: Check for Draw Power

Every turn draws 5 cards by default, but additional draw cards make it easier to assemble combo hands.

Draw Card Cost Cards Drawn
Court Scribe 3 +1
Library 5 +2 (at end of action phase)
Star-Reading Witch 3 +1 + deck inspection
Plow 3 +1 (when trashing)

If Library is present: Playing action cards in sequence before playing Library yields massive hand refills. Action-heavy builds become significantly stronger.

Step 3: Check Available Actions

Without "+Action" cards, you can only play one action card per turn.

+Action Card Cost Extra Actions
Royal Guard 4 +1
Alchemist 5 +1 + coin conversion
Bard 3 +2

High +Action supply: Aim for an "engine" build that chains actions to generate coins and cards in bulk.

Low +Action supply: Territory cards (City, Metropolis) are more reliable than action cards. Stick to an economic build.

Step 4: Check for Coronation Acceleration

Coronation requires a Metropolis + 6 coins. Look for ways to accelerate your path to Metropolis (cost 6).

Cards That Accelerate Coronation

Card Cost Contribution
Alchemist 5 Converts coins to +2
Merchant Guild 4 Bonus coins on purchase
Carriage 5 Accumulates coins across turns

Supply rich in acceleration: Pursue early coronation — aim to crown 1–2 turns before your opponents.

Supply poor in acceleration: Standard coronation around turns 7–9. Build economy steadily without rushing.

Step 5: Check Princess Synergies

Compare supply cards against each princess's ability.

Princess Good Supply Synergies
Laoriri Cards that gain Court Ladies / low-cost compression
Flamaria Action chain cards (Bard, Royal Guard) / draw cards
Lulunasaika Any supply (no coronation ability — always stable)
Cramcram Supplies with multiple succession point purchase options
Bergamot High draw / Library / action chains

Practice: Sample Supply Analysis

Supply: Donation, Court Scribe, Royal Guard, Carpenter, Merchant Guild, Plow, Garrison, Orchard, Cavalry, Strategist

  1. Compression: Donation + Plow + Carpenter → aggressive compression is viable
  2. Draw: Court Scribe only → moderate hand refresh
  3. Actions: Royal Guard → one-step action chain is possible
  4. Acceleration: Merchant Guild → slightly early coronation is achievable
  5. Princess: Laoriri synergizes better than Bergamot here

Conclusion: Thin early with Donation and Plow, secure Cities and Metropolis, then coronate with Laoriri around turns 7–8 using Merchant Guild to boost coin production.

Quick Checklist

Run through these five questions every time you see a new supply:

  • Is there compression? (Donation, Plow, Carpenter)
  • Is there extra draw? (Library, Star-Reading Witch)
  • Are there +Action cards? (Bard, Royal Guard)
  • Is there a way to accelerate coronation?
  • Which princess best matches this supply?

Answering these five questions in 30 seconds gives you a clear strategic direction before you even draw your first hand.