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What Makes Lulunasaika Special — The Value of Built-In Succession Points

First Princess Lulunasaika costs 6 and uniquely carries 6 succession points as part of her own card. No other princess offers this.

Cost Efficiency Comparison

Card Cost Points Cost per Point
Court Lady 3 2 1.50
Senator 5 3 1.67
Margrave 6 3 2.00
Lulunasaika 6 6 1.00
Duke 8 6 1.33
Emperor's Crown 13 14 0.93

Lulunasaika at cost 6 provides the same 6 succession points as the Duke at cost 8. That's effectively 2 coins cheaper for 6 points — an enormous advantage spread over a full game.

Why She's Perfect for Beginners

One of the most common points of confusion for new players is "what do I buy after I coronate?" Lulunasaika removes much of that anxiety.

  1. She already contributes 6 points herself, so you need 6 fewer points from other sources.
  2. After coronation, your only job is to keep buying more succession points.
  3. The game plan collapses to three steps: build economy → coronate → buy points.

Why advanced players keep using her: Simpler strategies are harder to disrupt and more consistent. Lulunasaika isn't a "beginner's princess" — she's a princess with an ironclad strength floor.


When to Choose Lulunasaika

The Supply Doesn't Matter

Lulunasaika's biggest strength is her low supply dependence.

Situation Assessment
Compression cards (Donation) available Exceptionally strong (fast coronation)
Rich economy cards available Strong (straightforward buildup)
Few attack cards Strong (less disruption to survive)
Heavy attack cards Slightly harder (hard to recover from disruption)
No compression cards Fine (compensate with raw economy)

When Other Princesses Are Gone

If Raolili or Cramcram were taken first, Lulunasaika is always a reliable fallback. She's the most stable "what's left" option in any game.


Phase-by-Phase Strategy

Phase 1: Economy Building (Turns 1–5)

The core early-game plan: 3 Cities, then 1 Metropolis.

Turn Range Priority Purchases Why
Turn 1–2 Donation (if available) / City Trash Villages or build economy
Turn 3–4 City / Express Horse Reach 4+ coins per turn reliably
Turn 5 Metropolis / 3rd City Lock in the 3-coin source

The math behind 3 Cities:

  • 3 Court Ladies (starting cards): 0 coins (VP only)
  • 3 Cities: 6 coins
  • 1 Metropolis: 3 coins
  • Total with Cities + Metropolis: 9 coins — enough to coronate, with Villages and other cards filling out the rest

With this setup, a 5-card draw including Cities, Metropolis, and Villages will frequently provide enough coins to coronate.

Village removal priority:

  • If Donation is available: buy 2 copies, trash 4+ Villages by turn 5–6
  • If Donation is absent: skip aggressive compression, stack Court Ladies instead

Phase 2: Purchasing and Coronating Lulunasaika (Turns 6–12)

Ideal purchase timing: After securing at least one Metropolis.

Once you have the Metropolis, any turn you hit 6 coins is a good time to buy Lulunasaika. Don't delay — every turn she's not in your deck is a turn closer to your opponent's coronation.

Coronation checklist:

  • At least 1 Metropolis in hand
  • Lulunasaika is in your deck
  • You regularly hit 12+ coins (Metropolis + 9 remaining)
  • You aren't rushing prematurely under pressure

Phase 3: Pure Succession Point Collection

After coronation, the strategy is simple: buy the highest succession point card you can afford every single turn.

Card Cost Points Priority
Emperor's Crown 13 14 Top priority
Duke 8 6 High priority
Margrave 6 3+effect Buy when available
Senator 5 3 Good fallback
Court Lady 3 2 Only when you have 3 coins

The Emperor's Crown Equation: Lulunasaika (6) + Emperor's Crown (14) = 20 points from just two cards. Add a Duke and two Senators and you're already at 32 points — typically enough to win.

Sample Game Walkthrough (Turn-by-Turn)

Assumed Supply: Donation, City, Metropolis, Supply Corps, Duke, Emperor's Crown available


Turns 1–5: Standard Route — 3 Cities and 2 Donations

Turn Hand Example Purchase Reason
T1 [Village×4, Court Maiden×1] Donation (2 coins) Village compression first
T2 [Village×2, Court Maiden×2, Village×1] City (4 coins) First economy card
T3 [Court Maiden×3, Village×1, Donation×1] Use Donation→trash Village; City (4 coins) 2nd Village removed + 2nd City
T4 [City×1, Court Maiden×2, Village×2] City (4 coins) Building toward 3 Cities
T5 [Court Maiden×2, City×2, Village×1] City (4 coins) 3rd City secured

Deck at end of T5 (13 cards): Court Maiden×3, Village×5 (2 trashed), City×3, Donation×1

Coin power check: 5-card draws frequently include 1–2 Cities + 1–2 Court Maidens. Expected 6–8 coins per turn.


Turns 6–8: Lulunasaika Purchase → Metropolis → Coronation

Turn Hand Example Purchase Reason
T6 [City×1, Court Maiden×2, Village×2] Lulunasaika (6 coins) Secure princess before opponents can take her
T7 [City×2, Court Maiden×2, Village×1] Metropolis (6 coins) Lock in the coronation trigger card
T8 [Metropolis×1, City×2, Court Maiden×1, Village×1] Hold — 10 coins available; waiting for ideal coronation hand

Decision note: Buying Lulunasaika before Metropolis (T6) prioritizes securing the princess over economy. The reverse order (Metropolis first) is also valid but risks opponents taking Lulunasaika.


Turn 9 (Coronation): 9 Coins + Metropolis → What Coronation Actually Means

Hand drawn: [Metropolis×1, City×2, Village×2, Lulunasaika×1]

Coin calculation: Metropolis (3) + City×2 (4) + Village×2 (2) = 9 coins

Coronation conditions:

  1. Metropolis in hand ✓
  2. 9+ coins available (9 − 9 = 0 coins remaining) ✓
  3. Lulunasaika in deck ✓

Coronation executed.

What Lulunasaika's coronation concretely means: The moment she is coronated, her built-in 6 succession points are locked in forever. This is equivalent to having purchased a Duke (cost 8, 6 pts) for only 6 coins — a 2-coin discount. Even if you buy nothing else this turn, you already lead by 6 points.

Remaining coins this turn: 9 − 9 = 0 coins. No purchase this turn.

From T10 onward: Pure VP collection phase. Every turn, buy the highest-VP card you can afford.


Turns 10–15: Chaining Dukes Toward Emperor's Crown

Turn Hand Example Coins Purchase Cumulative VP
T10 [Metropolis×1, City×2, Village×2] 9 coins Duke (8 coins) + 1 coin remainder 6 (Lulunasaika) + 6 = 12 pts
T11 [Metropolis×1, City×2, Village×2] 9 coins Duke (8 coins) 12 + 6 = 18 pts
T12 [Metropolis×1, City×2, Village×2] 9 coins Duke (8 coins) 18 + 6 = 24 pts
T13 [Metropolis×1, City×2, Village×1, Duke×1] 8 coins Senator (5) + Court Lady (3) = 8 coins 24 + 3 + 2 = 29 pts
T14 [Metropolis×2, City×2, Village×1] 11 coins 2 coins short of Emperor's Crown → Duke (8) 29 + 6 = 35 pts
T15 [Metropolis×1, City×2, Village×1, Senator×1] 8 coins Duke (8 coins) 35 + 6 = 41 pts

Note: Emperor's Crown (cost 13) requires drawing Metropolis×2 (6) + City×2 (4) + Village×3 (3) = 13 coins, which needs more than 5 cards drawn. Use Alchemist or Supply Corps for extra draws, or compress Villages heavily to make high-coin hands more consistent.


Final Score Calculation Examples

Game Example A (with Emperor's Crown):

Card Count Points Each Subtotal
Lulunasaika 1 6 6 pts
Duke 3 6 18 pts
Emperor's Crown 1 14 14 pts
Court Maiden 4 2 8 pts
Senator 1 3 3 pts
Total 49 pts

Game Example B (Duke-heavy, no Emperor's Crown):

Card Count Points
Lulunasaika 1 6 pts
Duke 4 24 pts
Senator 2 6 pts
Court Maiden 3 6 pts
Total 42 pts

Comparison: Lulunasaika(6) + Duke×3(18) + Emperor's Crown(14) = 38 pts beats Lulunasaika(6) + Duke×4(24) + Senator(3) = 33 pts by 5 points. Emperor's Crown is the single highest-value purchase in the game — plan your economy to hit 13 coins.


Purchase Sequence Quick Reference Table

Turn Standard Route Fast Route (compression-first) Slow Route (safety-first)
T1 Donation (if available) / City Donation City
T2 City City City
T3 City / Donation→City Donation (2nd)→trash Village Star Witch (deck control)
T4 Lulunasaika (if 6 coins) City 3rd City
T5 3rd City / Metropolis Lulunasaika Express Horse
T6 Metropolis Metropolis Lulunasaika
T7 Hold — wait for coronation Coronate (T7–8) Metropolis
T8 Coronate (T8–9) Duke Hold
T9 Duke Duke Coronate (T9–10)
T10 Duke Duke / Senator Duke
T11 Duke / Senator Prepare for Emperor's Crown (13 coins) Duke
T12 Emperor's Crown or Duke Emperor's Crown / Duke Duke / Senator
T13 Duke / Senator Duke / Senator Emperor's Crown or Duke
T14 Emperor's Crown or Duke Duke / Court Maiden Duke / Court Maiden
T15 Duke / Court Maiden Game ending soon Duke / Senator

Route Characteristics

Standard Route: Secure 3 Cities first, then princess + Metropolis. Reliable 12-coin foundation with coronation around T8–9. Low risk, high reproducibility.

Fast Route: Use 2 Donations to trash 4–5 Villages, thin the deck, coronate T7–8. More turns for VP collection, but risks falling behind on economy if compression takes too long.

Slow Route: For supplies with heavy attack cards or when opponents are slow. Add Star Witch and Express Horse for higher buying power, aiming for reliable 13-coin turns to buy Emperor's Crown. Coronates T9–10 but buys more expensive VPs post-coronation.



Key Card Priority Rankings

Pre-Coronation

Priority Card Cost Reason
S Donation Donation 2 Trash Villages for density
S Metropolis 6 Required for coronation
A City City 4 Core economy — target 3 copies
A Star-Reading Witch Star-Reading Witch 3 Control your coronation turn
A Lulunasaika 6 Buy immediately after Metropolis
B Express Horse 2 Draw support
B Court Lady Court Lady (extra) 3 Supplement low coin turns
C Alchemist Alchemist 5 Useful in late game
D Attack cards Usually not needed

Post-Coronation

Priority Card Cost Points
S Emperor's Crown 13 14
A Duke Duke 8 6
B Margrave 6 3+
B Senator Senator 5 3
C Court Lady Court Lady 3 2

Failure Patterns and How to Fix Them

Problem 1: Coronating Too Late

Symptom: Still not coronated past turn 15
Fix: Stop waiting for perfect 12-coin turns. If you consistently hit 10–11 coins, coronate now.

Problem 2: Buying Economy After Coronation

Symptom: Purchasing Cities and Express Horses after coronating
Fix: Succession points only after coronation. Every coin spent on economy is a point you didn't score.

Problem 3: Over-Investing in Compression

Symptom: Buying 3+ Donations and falling behind on economy
Fix: 2 Donations (removing 4 Villages) is almost always enough. Stop there and pivot to Cities.

Problem 4: Ignoring the Emperor's Crown

Symptom: Buying Duke + Senator instead of Emperor's Crown
Fix: Emperor's Crown (14 pts) vs Duke + Senator (9 pts) — a 5-point gap per purchase is massive. Plan your economy to hit 13 coins.


Matchup Strategies

vs. Raolili

Raolili gains up to 5 Court Ladies upon coronation — explosive post-coronation economy.

  • Don't compete for Court Ladies early. She gets them for free anyway.
  • Prioritize Emperor's Crown to out-point her card advantage.
  • Your 6 built-in points offset her economic surge.

vs. Cramcram

Cramcram's cost-1 reduction makes attack cards cheaper. Expect disruption.

  • Buy 1 defensive card (Rampart or similar) if heavy attacks are present.
  • Don't mirror her attack strategy — it slows both players down.
  • Lulunasaika's 6 points vs Cramcram's cost efficiency is a fair trade.

vs. Flamaria

Flamaria takes 2 free cards (cost 5 or less) upon coronation.

  • Secure Star-Reading Witch before she coronates if possible.
  • Race to coronate first to cut off her post-coronation value.
  • Focus on pure point collection — Lulunasaika doesn't need special combo pieces.

Five Core Strengths of Lulunasaika

  1. Guaranteed 6 points at coronation — no conditions, no setup, always true
  2. Simplest strategy in the game — three steps, zero ambiguity
  3. No supply dependency — works in every game, every configuration
  4. Resilient to disruption — opponents can delay you but can't remove your points
  5. Perfect Emperor's Crown synergy — two cards give you 20 points, the strongest two-card core in the base set

Lulunasaika rewards players who execute fundamentals perfectly. In a game full of complex interactions, sometimes the simplest path is the strongest one.