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💎 Artifact Guide

Artifact Guide

Artifacts provide permanent passive benefits that significantly shape the direction of a run. Choosing the right artifact at the right time is directly linked to consistent clears at high Covenant.


1. Artifact Basics

How to Obtain

  • Herzal's Hoard (HH map node): Choose 1 from a random 3-card selection
  • Merchant of Trinkets (MoT map node): Purchase with gold or by removing a card
  • Event rewards: Certain branch events grant artifacts

Core Selection Philosophy

Always judge artifacts by whether your current deck can use them. Sometimes seeing the artifact offer before choosing your Champion opens up stronger options — especially with direction-setting artifacts.


2. Best Universal Artifacts

Top-tier artifacts worth considering in any deck.

Martyr's Signet

Effect: After each combat, the front unit on each floor permanently gains +6 HP

One of the strongest universal artifacts. It creates a positive feedback loop — more HP → survive longer → gain more HP. Its value scales with Covenant rank.

Synergizes With Reason
Spike Reflect (Awoken) More HP = more Spike bounce damage
Equipment Stack (Lazarus) Units survive longer to stack equipment
Any sustain build HP gain = direct survivability

Artificial Pyrestone

Effect: +3 Ember during the deploy phase

Effectively +3 Ember every turn. Deploy an extra 3-cost unit or afford high-cost spells with ease. Universally strong from beginner to expert.

Shaleshell

Effect: All units gain +3 Armor whenever a Cooldown ability triggers

Explosive in clans with many Cooldown units. Particularly synergistic with Railforged and Hellhorned, making all units tougher every turn.

Bone Dog's Pendant

Effect: When a unit dies, Champion permanently gains +2 Attack

Staple in death-trigger and Burnout decks. Excellent with Melting Remnant's vanishing units and Underlegion's Funguys. Take it Ring 1 and your Champion could reach +30 Attack by the final boss.

Large Mystery Box

Effect: Celestial Alcove exclusive — choose any option freely

No catch, no downside. One of the highest-value event outcomes in the game.


3. Clan Synergy Artifacts

Awoken

Artifact Effect Synergy
Petrified Crucible Attacks against units return 2× Spike damage Core Spike Wall piece — Velvet Queen self-destructs
Thornwood Wand All units gain +1 Spike at start of each turn Passive Spike growth on every unit

Hellhorned

Artifact Effect Synergy
Rage Heirloom Champion gains +1 Rage after each combat Burnout engine fuel — early pickup = snowball
Spiked Collar All units start with +2 Rage Raises early-game damage floor

Stygian Guard

Artifact Effect Synergy
Mana Surge Crystal Gain +1 Magic whenever you cast a spell Explosive acceleration for magic-scaling builds
Ink Tome Draw 1 spell for free each turn Doubles combo consistency

Lazarus League

Artifact Effect Synergy
Volatile Injector Gain +4 Attack (permanent) when Reanimate triggers Infinite attack growth with reanimate loops
Splicing Tools +1 equipment slot Core piece for equipment-stacking builds

Underlegion

Artifact Effect Synergy
Bolete's Harvest Summon 1 Funguy when any unit dies Absolute core for Funguy spam builds
Spore Lantern All units gain +1/+1 when a Funguy is summoned The more you spam, the stronger everything becomes

4. Selection Priority Framework

Tier S — Always Take

Directly amplifies your deck axis or has extremely high universal value.

Tier A — Take If Available

Moderate synergy with your deck or significantly raises stability.

Tier B — Situational

Only strong on specific axes. Take only when your deck is on that axis.

Tier C — Generally Skip

Doesn't synergize with your current deck. Not worth gold to purchase.


5. Timing Considerations

Early Game (Rings 1–3)

Best window for: snowball artifacts (Bone Dog's Pendant, Rage Heirloom), Ember aids (Artificial Pyrestone), direction-setting artifacts (Cuttlebeard → commits you to Frost)

Snowball artifacts compound exponentially — the earlier you get them, the more impact.

Mid Game (Rings 4–6)

Best window for: weakness patches (AoE support, healing), scaling ceiling raisers (Martyr's Signet)

Late Game (Rings 7–8)

Best window for: immediate impact (flat attack buffs, HP boosts) Snowball artifacts lose most of their value here — deprioritize them.


6. Artifact vs. Champion Upgrade Decision

Ring 1 Herzal's Hoard often presents the dilemma of artifact vs. Champion upgrade.

Core rule:

  • Artifact is S–A tier → Take the artifact. Upgrade Champion at the next shop
  • Artifact is B tier or lower → Buy the Champion upgrade
  • Direction-setting artifact (Cuttlebeard etc.) → Take it first, then choose your Champion accordingly

Artifacts that influence your Champion choice — like Cuttlebeard (Frostbite stacking) or Mana Surge Crystal (Magic stacking) — should always be evaluated before finalizing the Champion pick.


7. Common Artifact Mistakes

Mistake Cause Fix
Taking weak artifacts out of habit "I must take something" mindset Skip B-tier offers and save gold for HP
Taking snowball artifacts late Drawn in by impressive text Snowball value collapses after Ring 6
Clan-specific relic with no synergy "Maybe someday" thinking If your deck can't use it now, skip it

Summary

  1. Aggressively pick universal S–A artifacts (Martyr's Signet, Artificial Pyrestone)
  2. Clan-specific artifacts only if they match your current axis
  3. Snowball artifacts — the earlier the better
  4. Direction-setting artifacts — pick before choosing Champion
  5. Artifacts that don't synergize → skip and save the gold

Optimizing artifact selection alone — without changing clans or cards — can dramatically raise win rates across all Covenant levels.