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Cappella Magna
ダンジョン ダンジョン

Cappella Magna

Conceited were they that ruled from so high yet stooped so low. This nexus of debased purity is the perfect place to find a vampire. Probably.

Overview

Cappella Magna is a late-game high-difficulty dungeon set in a grand chapel. Powerful enemies appear in dense formations.

  • Difficulty: Advanced
  • Recommended Crawlers: Crawlers with near-complete builds
  • Features: Mixed melee/ranged enemies, complex boss attack patterns

Main Enemies

  • Paladino: High-defense melee type. Armor-piercing builds have an advantage
  • Balestriere: Ranged attack type. Maintains distance while attacking
  • Necromancer: Revives nearby corpses as undead — must be prioritized

Boss

  • Red Death: The final boss of the Cappella Magna series. Has card destruction attacks — Uncrackable Gem is essential for protecting your finisher.

Recommended Builds

Red Death Counter Build

  • Socket Uncrackable Gem on your finisher card
  • Pair with Return Gem for permanent hand presence
  • Secure Chain Link Arcana for consistent combo maintenance

Defense Type (Clerici / Poppea)

High durability to outlast waves, with Armor system for damage reduction.

Strategy Tips

  1. Wave management: Prevent Paladino clustering with AoE spread
  2. Necromancer priority: Leaving them alive exponentially increases enemy count
  3. Pre-boss preparation: Enter Red Death fight at full HP with finisher in hand