メインコンテンツへ
Overview
Cappella Magna is a late-game high-difficulty dungeon set in a grand chapel. Powerful enemies appear in dense formations.
- Difficulty: Advanced
- Recommended Crawlers: Crawlers with near-complete builds
- Features: Mixed melee/ranged enemies, complex boss attack patterns
Main Enemies
- Paladino: High-defense melee type. Armor-piercing builds have an advantage
- Balestriere: Ranged attack type. Maintains distance while attacking
- Necromancer: Revives nearby corpses as undead — must be prioritized
Boss
- Red Death: The final boss of the Cappella Magna series. Has card destruction attacks — Uncrackable Gem is essential for protecting your finisher.
Recommended Builds
Red Death Counter Build
- Socket Uncrackable Gem on your finisher card
- Pair with Return Gem for permanent hand presence
- Secure Chain Link Arcana for consistent combo maintenance
Defense Type (Clerici / Poppea)
High durability to outlast waves, with Armor system for damage reduction.
Strategy Tips
- Wave management: Prevent Paladino clustering with AoE spread
- Necromancer priority: Leaving them alive exponentially increases enemy count
- Pre-boss preparation: Enter Red Death fight at full HP with finisher in hand