Spinach
Overview
| Item | Details |
|---|---|
| English Name | Spinach |
| Chinese Name | 菠菜 |
| Category | Damage passive / evolution material |
| Unlock | Default (available from start) |
| Priority | S |
| Max Rank | 5 |
Effect and Rank Progression
Raises inflicted Might (damage output) by 10% additively per rank. At max rank 5, the total bonus is +50%.
| Rank | Might Bonus | Total |
|---|---|---|
| 1 | +10% | +10% |
| 2 | +10% | +20% |
| 3 | +10% | +30% |
| 4 | +10% | +40% |
| 5 | +10% | +50% (max) |
Note: Might does not affect non-damaging weapons such as Clock Lancet (freeze) or Laurel (barrier).
Evolution Weapons
| Weapon | Evolves Into | Notes |
|---|---|---|
| Fire Wand | Hellfire | Base game |
| Raging Fire | Salamander | DLC weapon |
| Tyrfing | Rune Sword | DLC weapon |
| Eagle Gun | Pendragon | DLC weapon (Falconfire skill also required) |
Spawn Locations
Appears as a stage item on the following maps:
- Mad Forest
- Moongolow
- Boss Rash
- Mt. Moonspell
- Emerald Diorama
Usage Notes
Spinach is one of the most universally useful passives in the game. Because Might affects nearly every damaging weapon, it delivers value in any build from the first minutes through endgame.
In Fire Wand builds, Spinach is a mandatory evolution pickup. Outside of that, it's a flat damage boost that never goes to waste — pick it up early and don't overthink it.
Build Synergies
| Combination | Reason |
|---|---|
| Antonio's level-based damage | Spinach Might stacks multiplicatively with his passive bonus |
| IX Divine Bloodline | Armor-based bonus compounds on top of the Might boost |
| XVI Slash | Critical damage multiplies on the full Might-boosted base |
FAQ
Q: Does Spinach work on all weapons?
A: It works on every damaging weapon. Non-damaging weapons like Clock Lancet (freeze) or Laurel (barrier/invincibility) are not affected.
Q: Do I need Spinach at max rank to evolve Fire Wand?
A: No — Spinach at any rank (minimum rank 1) plus Fire Wand at max level qualifies for the Hellfire evolution chest.