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System Mechanics Guide

All four RC types, Wall Stick/Break, Burst, and R.I.S.C. Gauge explained in depth

Intermediate 15 min

Overview

Guilty Gear -Strive- features several unique systems that set it apart from other fighters. Two key concepts to grasp first: carrying opponents to the wall increases damage, and Roman Cancel extends combos and creates new pressure tools.


Roman Cancel (RC)

Command: P + K + S + HS simultaneously (or dedicated RC button) Cost: 50% of Tension gauge

RC has four distinct types based on when it's activated. Each has a unique color and effect.

Red RC

Trigger: Immediately after an attack hits or is blocked

  • Creates a slow-motion field around the character
  • Primary use: extending combos and linking normally unconnectable moves
  • RC Drift: holding a direction during the slow-motion moves your character

Purple RC

Trigger: During a whiffed (missed) attack's animation

  • Cancels your current attack's recovery frames
  • Primary use: closing distance with a forward-drifting whiffed normal, or eliminating recovery on a missed move

Yellow RC

Trigger: While guarding, in neutral, or during invincibility frames

  • Creates slow-motion without an attack
  • Primary use: resetting neutral after blocking, or punishing reads from a defensive position

Blue RC

Trigger: The instant an attack makes contact (extremely precise timing)

  • Sends the opponent flying, often into a wall bounce
  • Primary use: high-damage wall-carry combo routes
  • High difficulty — intermediate-to-advanced technique

RC Drift

Holding a directional input during any RC activates RC Drift, moving your character within the slow-motion window. This is fundamental to extending combos — most advanced combo routes involve "Red RC → Drift forward → follow-up."


Wall Stick and Wall Break

Wall Stick

Slamming an opponent into the corner wall hard enough triggers Wall Stick — the opponent is pinned to the wall with a significant recovery window.

Wall Break

Hitting a wall-stuck opponent with certain moves breaks the wall. Effects:

  1. The screen transitions (fighting area resets)
  2. Explosion damage dealt to the opponent
  3. Large Tension gauge recovery for the wall-breaking player

Wall Break is far more than cosmetic — it's a momentum-defining event that rewards active wall pressure throughout each round.


Burst Gauge

Burst is the defensive escape tool. During an opponent's combo, activating Burst interrupts the combo and grants invincibility.

Type Effect
Psyche Burst Interrupt an opponent's combo mid-air
Gold Burst Recover Tension even in neutral; advanced usage

R.I.S.C. Level

R.I.S.C. (Risking Incessant Strain on Continued) is a hidden gauge that fills whenever the opponent guards or receives attacks. When full, the next hit deals drastically more damage (up to 2x or more).

For the attacker: Pressure the opponent into filling their R.I.S.C., then land a move for punishing damage. For the defender: When R.I.S.C. is high, consider Burst or evasion rather than continued guard.


Tension Gauge

The Tension gauge (50% per RC) builds by attacking, walking forward, and dealing pressure. It drains when running away. Managing Tension means staying aggressive — backdashing depletes it.