Mirage Robe
Overview
| Item | Details |
|---|---|
| English Name | Mirage Robe |
| Chinese Name | 幻无垢 |
| How to Unlock | Unlock Babi-Onna (DLC "Tides of the Foscari") |
| Evolution Material | Attractorb |
| Evolves To | (To be confirmed) |
| Pickup Priority | B |
Effect and Behavior
Mirage Robe is a support-oriented DLC weapon that generates stationary freezing projectiles. The projectiles appear around the player, remain fixed in place for a set duration, and freeze any enemy that contacts them. There is also a random chance for each projectile to explode, dealing AoE damage to enemies within range.
- Projectiles spawn at random positions around the player and do not move
- Enemies that touch a projectile are temporarily frozen: they stop moving and attacking
- Explosions trigger randomly; damage output is inconsistent but significant when it fires into a dense group
- Direct kill power is low — pair with a high-damage primary weapon for effective clearing
Evolution
Hold Attractorb, level Mirage Robe to MAX, then open a treasure chest after 10:00 (evolved form name to be confirmed).
Securing Attractorb early ensures you don't miss the evolution window in the mid-game.
Strengths
- Freezing enemies creates a reliable safe zone around the player
- Attractorb synergy: its pull effect draws enemies into the stationary projectile zones, maximizing freeze coverage
- AoE explosion damage is effective against tightly grouped enemies when it triggers
- Strong support weapon that enhances close- and mid-range primary weapons
Weaknesses
- Random explosion chance makes damage output unreliable
- Low standalone damage; cannot clear waves efficiently on its own
- In sparse enemy areas, stationary projectiles frequently miss
- Dense frozen enemies around the player can obscure incoming unfrozen threats
Recommended Characters
Babi-Onna starts with Mirage Robe as a default weapon, making her the most natural fit — freeze coverage is active from the very first second of the run. Area-control builds that benefit from Attractorb's pull effect also synergize well with the weapon's stationary zone design.
Recommended Passives
| Passive | Reason |
|---|---|
| Attractorb | Required for evolution; pulling enemies into freeze zones maximizes contact rate |
| Candelabrador | Expands the projectile spawn area and explosion radius |
| Spinach | Increases explosion damage output |
| Spellbinder | Extends freeze duration for longer enemy lockdown |
| Crown | Cooldown reduction generates projectiles more frequently, maintaining field coverage |
Recommended Arcana
| Arcana | Effect |
|---|---|
| IIIII - Chaos in the Dark Night | More projectiles increase field coverage density |
| XIII - Wicked Season | Global stat increases amplify freeze and explosion effects |
Gameplay Tips
In the early game, prioritize freeze coverage to stabilize survival. Position yourself so that enemy approach paths overlap with your projectile spawn area to maximize contact naturally.
Once you have Attractorb, actively use the pull effect to funnel enemies into your freeze zones. This combination provides reliable crowd control. After the combo is established, invest weapon slots into a high-damage weapon to handle clearing while Mirage Robe handles control.
Explosions into dense groups deliver meaningful burst AoE even if they are not guaranteed — try to keep enemies clustered to make each random explosion count.
FAQ
Q. Can Mirage Robe clear waves by itself? A. No — its kill power is too low for solo clearing. It functions as a support weapon and performs best alongside a high-damage primary weapon.
Q. How often do explosions trigger? A. The exact probability is not disclosed. More projectiles on the field means more total explosion chances, so Amount increases and projectile count bonuses effectively raise overall explosion frequency.
Q. Should I always take Attractorb? A. Yes. It is required for evolution and directly synergizes with the freeze mechanic, so securing it early accomplishes both goals simultaneously.