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Dungeon Guide

ダンジョン攻略ガイド

What Are Dungeons

Dungeons are Vampire Crawlers' main content — you play cards against enemies and collect loot from treasure chests. Each dungeon consists of multiple floors, ending in a boss floor. Defeating the boss clears the dungeon, earns rewards, and often unlocks new stages.

There are 15 stages on the world map in total. Most unlock by completing a previous dungeon or reaching a specific level threshold.

All Dungeons and Unlock Conditions

Early-Game

Stage Unlock Condition Key Reward
Mad Forest Available from the start
Furious Forest Clear Mad Forest Polentir relic (unlocks Arcana tent)
Inlaid Library Reach Lv. 10 inside Mad Forest Poe unlocked
Berserk Wood Clear Furious Forest Pugnala unlocked
Library Sanctum Clear Inlaid Library Giovanna unlocked

Mid-Game

Stage Unlock Condition Key Reward
Dairy Plant Clear Library Sanctum Poppea unlocked
Teeny Bridge Reach Lv. 15 inside Inlaid Library
Weeny Bridge Reach Lv. 15 inside Dairy Plant
Gallo Tower Clear Dairy Plant Concetta and Gallo unlocked
Meany Bridge Boss kill inside Gallo Tower

Late-Game

Stage Unlock Condition Key Reward
Capella Magna Clear Meany Bridge Access to top-tier bosses
Cappella Ultima Clear Capella Magna Ovenkilt relic
Later stages Varies Characters and relics

How Dungeons Work

Floor Structure

Each dungeon has standard floors followed by a boss floor. Clearing a standard floor presents a choice: a treasure chest (cards, relics, or gems) or a shop. Because enemies scale up as you progress, you want to strengthen your deck early or the boss floor will stop you cold.

Boss Floors

Above every boss is a row of purple eyes. Each time you play a card or end your turn, one eye opens. When all eyes are open, the boss fires the attack shown in the centre of the UI.

Boss tips:

  • Freeze / Disarm / Knockout cards: Include at least one status-effect card to disrupt boss attacks.
  • Hold Wild Cards for the boss: Wild Cards spike your combo multiplier — save them for when it counts.
  • Leave small enemies alive: An advanced tactic — cycle Tomes and Wild Cards quietly against minor mobs to build multiplier, then freeze the boss with Clock Lancet and unload.
  • Save chickens (HP items): Wait until after you beat the boss to eat them; you'll carry maximum HP into the next phase.

Recommended Progression Order

  1. Farm Mad Forest a few times to build up Greed Power-Ups and stabilise coin income.
  2. Clear Furious Forest to grab Polentir and unlock the Arcana system. Sharp Mind (carry over unused mana) is the strongest early Arcana.
  3. Inlaid Library requires Lv. 10 in Mad Forest — consciously push levels before heading there.
  4. In parallel, unlock the Blacksmith via Stardust Anvil and invest in Might and Greed Power-Ups.
  5. From Gallo Tower onward, enemy firepower spikes sharply. Fully develop your combo line and HP management before entering.

Stage-Specific Notes

Mad Forest

Mad Forest The starting dungeon. Use it to learn the combo system and farm Greed Power-Ups to cement your economy.

Furious Forest

Furious Forest Getting Polentir is the priority. Without Arcanas your build options are severely limited. Bring a Freeze card for the boss to stabilise the fight.

Inlaid Library

Inlaid Library This is the branching point — hitting Lv. 15 here later opens Teeny Bridge. Keep Mana Books and weapons balanced so you can comfortably reach the final floor.

Gallo Tower

Gallo Tower Clears Concetta and Gallo in one run. Difficulty rises, so having at least one completed Weapon Evolution before you enter is the recommended benchmark.

Capella Magna

Capella Magna The late-game gauntlet. Hidden Rifts lurk inside and can yield rare rewards. Krochi's Revival mechanic provides the most consistency for boss fights here.

Summary

Dungeon progression comes down to matching your deck's power level to each stage's difficulty. Lock in Greed for coin income, unlock Arcanas and Weapon Evolutions, then take on harder dungeons. For every boss fight: bring status effects, save Wild Cards, and think twice before eating that chicken.