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Combo System Deep Dive

コンボシステム解説

Combo Basics

Combos work on a strict ascending-mana-cost rule. The next card must cost strictly more than the previous one. Equal-cost cards break the chain immediately.

So if you play two 0-cost cards back-to-back, the combo ends. Spread your costs (1-2 cards per cost tier) to avoid this.

Multiplier Stacking

Each card increments a combo counter, and the next card's damage = (combo multiplier) × (printed damage). Multiplier starts at 1.0× and rises by 0.1-0.2× per step, so a 5-6 card chain hits ~1.5-2×, and 8-10 cards push past 2×.

For burst damage on bosses, save your finishers for the tail end of the longest chain you can build.

Maintaining the Chain

Hand strategy:

  1. 0-cost opener (Bone, Holy Water, Light Tome)
  2. 1-cost stabilizer (Knife, Mana Book 1, Armor 1)
  3. 2-cost mid-range damage (Magic Wand, King Bible)
  4. 3-cost finisher (Song of Mana, evolved weapons)

Build redundancy: e.g., 4× 0-cost, 3× 1-cost, 3× 2-cost, 2× 3-cost is a stable shape.

Finisher Choices

3-cost finishers anchor the chain:

  • Song of Mana: scales with mana. Pairs with Free-to-Play gems and Sharp Mind arcana.
  • Vandalier (Peachone evolution): AoE that hits trash and bosses simultaneously.
  • Heaven Sword (Cross evolution): front-row burst.
  • Unholy Vespers (King Bible evolution): multi-target sustained damage.
  • Soul Eater (Garlic evolution): DoT plus lifesteal.

Pick 1-2 finishers and chase the relevant passive items in-run for evolution.

Combo-Enabling Gems

  • Wild: zeroes mana cost and grants flexible combo positioning. The strongest gem.
  • Free to Play: zero mana payment but original cost still counts for combo math — perfect efficiency.
  • Double Damage / Triple Damage: multiplies on top of combo multiplier. Stick on finishers.
  • Yin-Yang: +1 mana on even mana count, +1 draw on odd. Great for long-chain decks.

Stack multiple gems on a single finisher (Triple Damage + Yin-Yang + Wild) for maximum impact.

Arcana Synergy

Chain Link makes combos persist across turns — effectively removing the per-turn cap. Build slow, sustained chains around it.

Sharp Mind carries up to 5 mana into next turn, perfect for setting up extended combos. Stacks with Mana Syphon for permanent mana surplus.