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[Wildfrost Guide] Snowdwell Facility Guide

Snowdwell is the hub settlement where survivors of the Wildfrost era gather. Built around the massive Luminice, this village is the starting point of every run. This guide lays out each facility scattered around Snowdwell, along with unlock requirements and how to make the most of them.

Tribe Hall

Unlock: Available from the start

The information center for tribes. Learn about available tribes here. Unlocked tribes have their flags raised outside the building.

  • Three tribes available: Snowdwellers, Shademancers, Clunkmasters
  • Useful for checking tribe traits and playstyles
  • New tribes unlock as you progress through the game

Pet House

Unlock: Gradually released through challenges

Home of your currently available pets. Choose a pet to bring along on a run.

  • Snoof (starter pet) is available from the start
  • Boosh, Roki, Sneezle, Spike, Binku, and Lilkaji are unlockable
  • Challenges are released in a set order

Daily Voyage Airship

Unlock: Available from the start

A daily-refreshed challenge run. All players challenge the same deck and modifiers.

  • Resets at midnight daily
  • One attempt per day
  • All cards, tribes, and charms are already unlocked

Inventor's Hut

Unlock: Released through game progression

A facility for crafting and reviewing Clunkers and items. New Clunker and item unlocks happen here.

  • Unlock Slapcrackers, Kobonker, Grabber, and more
  • Also unlock high-rarity gear like Scrap Pile, Mega Mimic, and Krono
  • Also usable for reviewing unlocked cards

Icebreaker Cabin

Unlock: Released through game progression

A facility for managing map events. Check unlocked events and unlock new ones.

  • Unlock events like Shade Sculptor, Charm Merchant, and Gnome Traveller
  • Check event types and effects
  • Unlocking widens run variety

Hot Spring

Unlock: Released through game progression

A hub for unlocking companions. Unlock new companions and review the ones already unlocked.

  • Unlock companions like Tiny Taiko, Bombom, Nova, and Rupa
  • Also includes tribe-specific additions like Baker and Toaster
  • Check stats and effects of unlocked companions

Frostoscope

Unlock: After first Eye of the Storm clear

A surveillance facility for the final boss. Preview the current final boss and its minions.

  • Unlocked after defeating Eye of the Storm for the first time
  • Check Frost Guardian's current composition
  • Also useful for understanding the "possessed deck" mechanic where your previous victory deck returns

Challenge Shrine

Unlock: Released through game progression

A challenge facility for unlocking charms. All challenges are always available and completable in any order.

  • Unlike other facilities, challenge order is free
  • Many challenges correspond to achievements
  • Charm unlocks happen here

How to approach facility unlocks

  • First, aim to clear a run with each tribe. Check info at Tribe Hall before setting out.
  • Pet House challenges unlock in stages. Spike and Lilkaji are especially strong—prioritize them.
  • Expanding the companion roster at the Hot Spring widens the card pool that appears during runs. However, adding weak cards risks lowering overall deck quality.
  • Frostoscope unlocks after clearing Eye of the Storm. Preview the final boss's composition and plan counters.
  • Challenge Shrine is order-free. Check reward charm performance and unlock the ones that fit your strategy.

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