Choices
"This Way"
- Lose 6 HP. Gain 53 Gold
"That Way"
- Add Clumsy (Curse) to your deck. Gain a random Relic
Recommended Choice
"That Way" and taking the Relic is usually the stronger line. The Relic's expected value easily outstrips 53 Gold in most cases, and you pick up a permanent boost that affects the whole run. Clumsy does have a downside, but because it has Ethereal it Exhausts automatically at the end of the turn if you draw it. It does not stick around in the deck long-term, so compared to a normal Curse the penalty is much lighter.
"This Way" gets you 53 Gold for a fixed 6 HP cost at very low risk. If you already know what you want to buy at the shop or you do not want to gamble on a Relic roll, it is a reasonable pick.
Strategy
- Clumsy is unplayable but Ethereal, so it Exhausts at the end of the turn in which you draw it. It will not permanently clog the deck, it only wastes one draw that single time
- If your deck is heavily compressed the odds of drawing Clumsy go up, making the impact slightly larger, but it is still usually worth a Relic
- You can plan to remove Clumsy at a shop after taking the Relic, but since it disappears on its own through Ethereal you do not have to force a removal
- If you already have plenty of Gold and no urgent shopping needs, 53 Gold does not help much. The Relic side is more constructive
- Late in Act 3, depending on when you draw Clumsy during the boss fight, it can waste one draw for that turn. Still, since the penalty is one-shot, weighed against the Relic upside the Relic still usually wins
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