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泉水

泉水

繁茂の地Act1
Wellspring
選択肢
ゴールドを渡す→ ゴールド50消費、ランダムなポーション2個を獲得
木を抱きしめる→ HP9減少、カード1枚を変換

Choices

"Drink the spring water"

  • Gain 1 random Potion

"Disturb the spring"

  • Remove 1 card from your deck. Add 1 Curse "Guilt" to your deck (Guilt automatically disappears after 5 battles)

Recommended Choice

Once you know that Guilt auto-removes after 5 battles, the value of "Disturb the spring" changes dramatically. In effect, it means "carry a Curse for only 5 battles, in exchange for a free card removal". Removing a Strike or Defend early in Act 1 is extremely strong.

"Drink the spring water" meanwhile gives you a Potion at no risk, which is insurance for Boss and Elite fights. If you have an open Potion slot, it is the stable pick.

If you want to raise deck quality by removing a clearly unneeded card (Strike, Defend, etc.), "Disturb the spring" is recommended. Guilt disappears after 5 battles, so it is not a permanent drawback.

Strategy

  • Because Guilt auto-removes after 5 battles, it is not as serious as a normal Curse. Given that the card removal benefit lasts the rest of the run, the short-term downside is acceptable
  • Removing a Strike early in Act 1 permanently improves deck cycling. Once Guilt disappears after 5 battles, pure compression benefit remains
  • If your Potion slots are already full, "Disturb the spring" is the only pick
  • If your deck already has a Curse, you can set the Curse as the removal target and essentially replace it with Guilt (which disappears in 5 battles), functioning as Curse removal in practice
  • If a Boss or Elite fight is coming up next, weigh the risk of Guilt clogging your draw. Sometimes a Potion is the safer pick

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