
永恒之石
魔窟Act2Stone of All Time
選択肢
ポーションを飲んで持ち上げる→ ポーション1個消費、最大HP+10
押す→ HP6減少、アタック1枚に活力8をエンチャント
立ち去る→ 効果なし
Choices
Drink a Potion to Lift It
- Consume a Flex Potion. Max HP +10
Push
- Lose 6 HP. Enchant 1 Attack with Vigor 8
Leave
- No effect
Recommended Choice
If you have a Flex Potion, "Drink a Potion to Lift It" is extremely efficient. Flex Potion only temporarily raises Strength mid-combat and fades after, so its utility is limited. Burning one for a permanent Max HP +10 is an amazing exchange.
The Vigor 8 enchantment from "Push" is also strong. Vigor 8 heals 8 HP when the card is played, so attaching it to a main Attack gives you heavy recovery every fight. At a light 6 HP cost, gaining a permanent healing tool is worth it, and "Push" is the go-to when there is no Flex Potion.
Strategy
- If you have a Flex Potion, take the lift without hesitation. Max HP +10 is hard to come by
- Attach Vigor 8 to a main Attack you play every turn. Multi-play cards compound into massive total healing
- You pick the Vigor target yourself, so pick the most-played Attack
- Without Flex and with low HP, leaving is an option. Still, 6 HP is relatively light, and the permanent value of Vigor 8 usually justifies pushing through
- Finding this mid-Act 2 means you benefit from Vigor across all remaining Act 2 and Act 3 combats. Earlier is more total value
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