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萎靡

スキル|コモン
評価--pt
萎靡
通常X
萎靡
スキル
通常効果

敌人失去X点力量。给予X层虚弱。

萎靡+
強化版X
萎靡+
スキル
強化版効果

敌人失去X+1点力量。给予X+1层虚弱。

Basic Info

  • Type: Skill
  • Cost: X
  • Effect: Enemy loses X Strength. Apply X Weak. Exhaust.

Upgraded

  • Cost: X
  • Effect: Enemy loses X Strength. Apply X Weak. Exhaust. (Strength loss becomes 2X upgraded)

Rating

An Exhaust Skill that applies X Strength loss and X Weak for X energy. Pouring your entire energy pool into Malaise slams an enemy's attack power into the ground. Strength loss and Weak both cut incoming damage, so against a dangerous single target (especially bosses) it dramatically reduces the rest of the fight's damage. Exhaust limits it to one use, but one cast is often enough. 3 energy → -3 Strength and 3 Weak is a huge swing. With Terror, the Weak directly increases damage taken, fusing crowd control with damage.

How to Use

  • Pour every energy you can spare into X. Adrenaline or energy-generating relics inflate the payoff.
  • Cast early on a high-Attack boss to cut its damage across the rest of the fight.
  • Exhaust limits you to one cast per combat, so pick the decisive window.
  • With Terror (Weak enemies take double Attack damage), apply Weak via Malaise, then unload for doubled damage.
  • Upgrade doubles Strength loss (2X) — same energy, double the Strength shred.

Synergies / Deck Types

  • Terror: doubles Attack damage against Weak enemies. Malaise into heavy Attacks = devastating combo.
  • Adrenaline: 0 cost, gain 1–2 energy. Play before Malaise to spike X.
  • Dagger Spray: AoE 2-hit Attack. After Weak, each hit of Dagger Spray doubles under Terror, spreading the swing to all enemies.
  • Master Tactician: Shiv on Skill played. Malaise is Exhaust, so it does not persist, but the Skill-deck structure supports it well.

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