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冲刺

アタック|コモン
評価--pt
冲刺
通常2
冲刺
アタック
通常効果

获得10点格挡。 造成10点伤害。

冲刺+
強化版2
冲刺+
アタック
強化版効果

获得13点格挡。 造成13点伤害。

Basic Info

  • Type: Attack
  • Cost: 2
  • Effect: Gain 10 Block. Deal 10 damage.

Upgraded

  • Cost: 2
  • Effect: Gain 13 Block. Deal 13 damage.

Rating and Analysis

A hybrid offense/defense Attack that grants 10 Block plus 10 damage (13/13 upgraded) at cost 2. Covers both attack and defense in one card, making it easy to use early-to-mid game when Energy is tight. Combined with Afterimage, you get 10 + 1 = 11 Block. Its dual role makes it a versatile pick for any deck. Upgraded 13/13 raises single-card value further.

How to Use

  • Attacks and defends simultaneously, saving Energy while covering both roles. Shines early-to-mid game.
  • With Afterimage active, playing it adds 1 extra Block, totaling 11-14.
  • In Finisher decks, it pads Attack count while also providing Block — efficient all-rounder.
  • If Stalker is active and you've applied Weak, Dash's damage doubles.
  • Ambush → Dash isn't effective (Ambush zeros the next Skill's cost), but Ambush → big Skill → Dash is a strong line.

Good Synergies

  • Afterimage: 1 Block per play. Dash yields 10-13 Block + 1 extra.
  • Finisher: Attack count × 6 damage. Rack up count with Dash while securing Block — versatile combo.
  • Stalker: Attacks deal double damage to Weak enemies. Apply Weak separately and Dash hits for 20-26.
  • Snake Form: 4 damage per card played. Dash's play triggers it for bonus damage.

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