
Bull
UncommonJoker+2 Chips for every $1 you have
Overview
| Field | Value |
|---|---|
| Name (EN) | Bull |
| Name (JP) | ブル |
| Rarity | Uncommon |
| Cost | $6 |
| Effect | +2 Chips for every $1 you have |
| Unlock | Available from the start (no unlock required) |
| Overall Tier | A |
Rating & Analysis
Bull is an economy-scaling Joker that adds flat Chips in proportion to your current money. At $50 held you gain +100 Chips, at $80 you gain +160 Chips, which pushes your mid-game baseline damage up by a wide margin. Because it stacks on the Chip side rather than the Mult side, Bull starts paying off from around Ante 2–3 and lets naturally low-Chip hands like Flush or Straight still put up competitive scores.
The downside is obvious: your money has to stay parked for the Chips to grow. You have to keep shop purchases lean and strike a balance between big buys and preserving your bank. Think of Bull less as a score ceiling in a single hand and more as a long-term stability floor — a dependable baseline you build the rest of your run around.
Good Synergies
| Combo | Why |
|---|---|
| Bootstraps | +2 Mult per $5. Bull's Chips and Bootstraps' Mult both scale off the same bank, turning one economy line into both axes of damage. |
| Credit Card | Lets you go up to -$20 in debt. Your effective money ceiling widens and Bull's Chip total climbs with it. |
| Gold Card | End-of-round +$3 if held. A steady drip of income that feeds the economy core. |
| Business Card | Face cards have a 1-in-2 chance to pay $2 when played. Helps build the bankroll. |
| Golden Ticket | Gold Cards pay $4 on scoring. Classic pairing with Bull × Gold Card. |
| Egg | Sell value grows by $3 each round. A massive late-round cash-out; hang onto it from the start. |
| Cloud 9 | $1 per 9 you own at end of round. A solid supporting economy line. |
| Golden Joker | +$4 at end of round. Stack economy Jokers together to push the bank higher. |
Good Vouchers
| Voucher | Why |
|---|---|
| Seed Money | Raises the interest cap by $10. Lifts Bull's effective ceiling along with it. |
| Money Tree | Another +$10 to the interest cap. Combined with Seed Money you can earn up to $4 of interest (on $40 held). |
| Hieroglyph | Ante -1 and hands/discards -1. Buys you extra time to let money pile up. |
| Clearance Sale | Shop prices at 50% off. Lets you grab the pieces you need without gutting your bank. |
Recommended Decks
- Yellow Deck: Starts with +$10. The best deck for getting the economy engine rolling early.
- Green Deck: Earns $2 per unused hand/discard (no interest). Pairs well with Bull's "hoard your cash" playstyle.
- Plasma Deck: Balances Chips and Mult. Bull's massive Chip totals get averaged into Mult, creating explosive damage.
- Black Deck: +1 Joker slot. Gives you room to stack multiple economy pieces.
Build Examples
Economy Chip Stacking Build (Yellow Deck)
- Core Jokers: Bull / Bootstraps / Credit Card
- Support Jokers: Business Card / Golden Ticket / Egg
- Target Vouchers: Seed Money → Money Tree
- Target Bank: $80+ (Bull +160 Chips, Bootstraps +32 Mult)
Start by preserving the opening $10 and grabbing Bootstraps or Bull solo. Once you feel the rhythm of $5 / $25 interest ticks, prioritise vouchers that extend the money ceiling. If Credit Card shows up, your effective range widens to roughly -$20 to $100+, and your late-Ante Chips and Mult both leap forward.
Plasma Deck Averaging Build
- Core Jokers: Bull / Stuntman / Bootstraps
- Support Jokers: Ice Cream / Smeared Joker / Baron (King-scaling)
- Target Vouchers: Observatory or Hieroglyph
- Plan: Convert Bull's huge Chip total into a double boost via Plasma's averaging.
Plasma Deck averages Chips and Mult at the final tally, so lopsided scores become more efficient. With Bull pushing $80 → +160 Chips and Bootstraps adding +32 Mult on top, both sides of the equation land at (160 + base + 32 + base) / 2 and multiply out together. Stuntman gives +250 Chips at the cost of -1 hand size, which stacks additively with Bull's economy without competing for the same resource.
Budget Economy Bank-Play Build (Green Deck)
- Core Jokers: Bull / Cloud 9 / Egg
- Support Jokers: To Do List / Gift Card / Bootstraps
- Target Vouchers: Clearance Sale → Hieroglyph
- Plan: Offset the lack of interest by earning money through unused hands instead.
Green Deck loses interest income but pays $2 per unused hand/discard, which dovetails naturally with Bull's "don't spend, don't swing" approach. You do have to play carefully to leave hands on the table, but you reliably reach Bull's $80 sweet spot regardless. Picking up Hieroglyph makes the hand penalty essentially a non-issue.
Tips & Usage
- Aim to park around $80 in the bank. Skip impulse shop buys and keep the interest cap in mind.
- Joker slots are scarce. Run Negative Tag / Ectoplasm / Antimatter in parallel to expand your slots.
- Try to line up Bull plus two economy Jokers by around Ante 4–5 for a stable curve.
- From Ante 7 on, Blind requirements spike hard; Chips alone won't carry you, so always pair Bull with a Mult source like Bootstraps.
- Credit Card interest is still calculated on your held total, not on debt. You can run negative and still sit on the $25 breakpoint for interest.
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