Basic Info
| Item | Details |
|---|---|
| English Name | Pocket Sand |
| Rarity | Common |
| Price | 2G |
| Type | Nature Accessory |
| Class | Neutral |
| Size | 1 slot |
| Activation | At battle start (one-shot) |
| Overall Tier | A- |
Effect
- At battle start: apply Blind 1 to the enemy
Blind is a debuff that reduces enemy accuracy — each stack cuts accuracy by -5%. Stacks do not decay, so the enemy's accuracy stays lowered from match start to finish. As a "battle start" effect, Pocket Sand reliably trades 1 slot for a guaranteed advantage.
Evaluation & Analysis
Pocket Sand is an extremely cost-efficient accessory that deals a confirmed debuff at battle start for just 2G. Its 1-slot footprint slots into any backpack gap, and its class-agnostic versatility is its biggest strength. By lifting the enemy's miss rate 5% from the opening, you kickstart a chain of "enemy misses → reduced incoming damage + Broom-style counter triggers" from the very first second.
Blind is a rare debuff with limited supply sources. Besides Pocket Sand, only Broom (33% proc), Lord Sandbag (craft target), and a few upgrade weapons apply Blind. Among these, Pocket Sand is the only guaranteed application — not RNG-dependent, it is the one early accessory that always applies Blind.
The biggest synergy is with Broom (damage +2 on enemy miss). Pocket Sand applies opening Blind → enemy accuracy drops 5% → misses occur → Broom damage stacks. Starting from second one. Because Broom's own 33% Blind is separate, Pocket Sand supplies passive Blind stacks, massively front-loading Broom's trigger opportunities.
Pairings with Light Saber (bonus damage vs. Blind) and Dark Saber (damage +0.5 per debuff) are also strong. Running Pocket Sand alongside Light Saber means bonus damage fires on the first swing — a unique "first-strike peak" winning path. For Dark Saber, Blind counts toward the debuff tally, so stacking multiple Pocket Sands adds damage.
Multiple-stacking is a subtle but powerful strength. Three Pocket Sands apply Blind 3 (accuracy -15%) at battle start and preserve material for Lord Sandbag (craft target). At 2G with 1G sell-back, the purchase risk is effectively zero — even unused, 1G refunds.
Class-by-Class Evaluation
| Class | Rating | Notes |
|---|---|---|
| Ranger | A- | Provoked misses reduce incoming damage. Cumulative effect large in Shortbow long games |
| Reaper | A- | Debuff-stack strategy opener. Poison + Blind double-debuff disables the enemy |
| Berserker | B+ | Early damage reduction raises stability. Useful in Heroic Sword long games |
| Pyromancer | B+ | Does not conflict with Heat builds, effective as an opening disruption. Zero placement cost at 1 slot |
| Mage | A- | Secures opening safety, buying Mana-build setup time. Pre-Magic Wand defensive piece |
| Adventurer | A | Crafts into Lord Sandbag for sustained Blind. Great with Bloodthorn builds |
| Engineer | B+ | Cheap defensive option. Use-speed buffs let volume builds reinforce |
Recommended Usage
- Confirmed opening Blind is the killer feature. For builds running Broom / Light Saber / Dark Saber, this is a mandatory-tier early accessory
- At 2G, prioritize securing one in Rounds 1-2. 1 slot = no backpack pressure = zero adoption risk
- Multiple-stacking drops enemy accuracy by -10% to -15%. Also preserved as Lord Sandbag material
- With Light Saber, bonus damage fires on the first swing — maximizes first-strike offense
- Dark Saber's "damage +0.5 per debuff" lets Blind stack into damage contribution
- Perfect for filling 1-slot early gaps. After securing main weapon / armor, tuck it into leftover space
- Sell price 1G means the sunk cost is ~1G. Low risk if the build pivots
- Craft Lord Sandbag (Pocket Sand + Leather Armor) for enhanced Blind — a sustained Blind source for mid-to-late game
Strong Synergies
| Item | Reason |
|---|---|
| Broom | Blind → enemy miss → Broom damage +2 stacks. A canonical early synergy |
| Light Saber | Bonus damage vs. Blind enemies. Opens maximum first-strike damage from second 1 |
| Dark Saber | +0.5 damage per debuff. Blind counts, adding to damage |
| Leather Armor | Crafting material for Lord Sandbag. Defense + Blind enhancement upgrade |
| Snow Staff | Cold + Blind double-debuff. Cuts enemy accuracy and speed simultaneously |
| Sapphire (weapon) | Cold application + Blind double-debuff disables the enemy |
| Swift Gloves | Attack-speed + accelerates Blind + Broom cycle |
| Lord Sandbag | Post-craft upgrade. Sustained Blind supply + defense |
Build Examples
Early Blind Rush (class-agnostic)
Pocket Sand x2-3 + Broom + Light Saber chains opening Blind 2-3 stacks → Light Saber first-strike bonus damage → Broom accuracy-debuff accumulation, completely seizing early tempo and shutting down the opponent's setup — a pre-emptive build.
Adventurer Lord Sandbag Debuff
Pocket Sand x2 + Leather Armor → Lord Sandbag gives you a sustained Blind source. Combined with Bloodthorn and Lucky Clover, you provoke enemy misses with Blind while landing crit bursts yourself — an off-meta build.
Reaper Poison + Blind Double-Misery
Pocket Sand + Belladonna's Whisper + Emerald armor applies both Poison and Blind. The enemy suffers accuracy collapse (constant misses) + Poison DoT (HP drain) — a "lose no matter what you do" Reaper debuff specialist build.
Mage Blind Buffer Parallel
On the trinity set base (Wand of Equilibrium + Magic for Dummies + Puzzlebag of Love), add Pocket Sand to reduce opening incoming damage while the Mana cycle boots. Occupying just 1 slot as a sustain supporter buys setup time.
Pitfalls & Cautions
- "At battle start" is one-shot. Blind is not refreshed mid-match, so sustained Blind needs other sources
- Blind 1 = -5% accuracy is subtle. Solo effect is imperceptible without Broom / Light Saber / Blind-synergy weapons
- Lord Sandbag (craft) is considered of limited payoff. Multi-stacking raw Pocket Sand is often more effective
- If the enemy has Blind resistance (accuracy buff / Blind immunity), effect drops sharply. Caution on boss fights / special opponents
- 2G is cheap, but multi-buying squeezes slots. Prioritize Pan / Broom / Leather Bag if competing
- Sell price 1G — if the build pivots and you can't reuse, 1G loss. Still minimal vs. 2G initial investment
- Multi-stacking is additive, not multiplicative. Three stacks give Blind 3 (-15%), not a multiplicative jump
Crafting Results
This item feeds into the following upgrade path.
| Result | Ingredients | Notes |
|---|---|---|
| Lord Sandbag | Pocket Sand + Leather Armor | Enhanced Blind accessory. Mid-to-late game piece balancing sustained Blind and defense |
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