Skip to main content
メインコンテンツへ

Overview

Field Value
Name (EN) Blue Deck
Name (JP) ブルーデッキ
Effect +1 hand per round (4 → 5 base).
Unlock Discover 20 or more collection items
Starting Joker Slots 5
Starting Consumable Slots 2
Overall Tier S

Rating & Analysis

Blue Deck adds +1 hand per round — a simple, hugely stabilizing effect. More hands per round = more attack chances per Blind, meaning you don't have to rely on a single huge swing. Even with low hand levels or mediocre Jokers, you can grind out scores reliably. This is the safest "I just want to clear" deck.

Compared to Red Deck (+1 discard), Red gives flexibility in building a strong hand, while Blue gives more attempts to play it. Blue has the lower "I needed one more hand to survive" failure mode, which makes it especially strong on high Stakes. Tier lists routinely place Red and Blue side-by-side as the top two starter decks.

The extra hand also unlocks synergy with hand-counting Jokers — Banner (chips per remaining hand), Mr. Bones (continue run on 1 hand left), 8 Ball (Tarot per played 8). Trigger-counting builds where every additional play matters benefit from the surplus.

Rating by Stake

Stake Rating Comment
White / Red S Simple buff that never falls off — works for any skill level.
Green S Extra hand handles scaling chip requirements.
Black S Even with Eternal Jokers locking picks, hand surplus carries.
Blue S+ The extra hand effectively cancels the -1 discard penalty — best deck for Blue Stake.
Purple / Orange S Score curve is tough, but you have more attempts to clear it.
Gold A+ Pairs with rental-economy management for stable runs.

Good Joker Synergies

Joker Why
Banner Chips per remaining hand — Blue Deck's extra hand goes straight to score.
Mr. Bones Continue run on 1 hand left — Blue Deck makes hitting that condition easier.
8 Ball Tarot per played 8. More hands = more triggers.
Baron x1.5 Mult per held King. Repeated hands stack the effect.
Triboulet x2 Mult per played King. +1 hand = more activations.
Blueprint / Brainstorm Copies any strong Joker — multiplies trigger-based builds.

Recommended Builds

Build Core Loop Target Consumables
Banner stable score Banner + extra hand stacks +30–50 chips per round Bonus / Mult Tarots
Baron / Triboulet King axis Hold or play Kings every hand for compounding Mult The Emperor (King generation)
8 Ball Tarot axis Stack 8s, play multiple hands for repeated triggers Enhancement Tarots
Generalist Jokers Blueprint / Brainstorm + strong base Jokers Black Hole / The Soul

Tips & Usage

  • Don't aim for "one big hand" — spread damage across multiple smaller hands to leverage the surplus.
  • Hand-counting Jokers (Banner, Mr. Bones) are top pickup priority.
  • Push hand-leveling intentionally — multiple hands give you flexibility to play different hand types and pick up Planet cards.
  • Best deck for Blue Stake: the extra hand effectively negates the -1 discard penalty.
  • Keep economy healthy and lock in one scaling Joker by Ante 4.

Caveats

  • No direct score-multiplier effect. You still need Joker scaling and hand-leveling.
  • If you don't use the extra hand each round, the deck buff is wasted.
  • Choosing between Red and Blue: discard-based plans → Red, hand-counting plans → Blue.
  • Doesn't have the explosive ceiling of Magic / Zodiac — but it's the stable workhorse.