Skip to main content
メインコンテンツへ

Overview

Field Value
Name (EN) Droll Joker
Name (JP) ドロールジョーカー
Rarity Common
Cost $4
Effect +10 Mult if played hand contains a Flush
Unlock Available from the start (no unlock required)
Trigger Type On score (Flush-inclusion check)
Overall Tier A (A+ in Flush builds)

Rating & Analysis

Droll Joker grants +10 Mult when the played hand contains a Flush — fires on Flush / Flush House / Flush Five / Straight Flush. Standard-deck Flush rate is ~5-10%, but rises dramatically in Flush builds. At Common $4, it's the +Mult anchor of every Flush axis.

The dream pairing is the Flush axis: Four Fingers (4-card Flush) + Checkered Deck (26 Spades / 26 Hearts) + Droll explodes Flush rate. The Tribe (Flush x2 Mult) turns +10 Mult into ~+20 effective. Smeared Joker (all suits as one) = effectively constant Flush.

Crafty Joker (Flush +80 Chips) parallels for chip + Mult dual stack. Blueprint / Brainstorm copy → +20 Mult. Hanging Chad + Droll = first-card retrigger on Flush = +20 Mult. Tier lists rate A overall, A+ in Flush builds. $4 for +10 Mult is theft — mandatory for Flush builds.

Deck Ratings

Deck Rating Notes
Checkered A+ 2-suit deck explodes Flush rates
Plasma A Chip averaging amplifies +Mult
Red / Blue A Stable on standard decks
Yellow A $4 trivial vs starting capital
Zodiac (Challenge) A Pairs with suit-shift Tarots

Good Joker Synergies

Joker Why
Four Fingers 4-card Flush — trigger rate doubled.
The Tribe Flush x2 Mult — main scoring axis.
Smeared Joker All suits as one — constant Flush.
Crafty Joker Flush +80 Chips — chip + Mult dual stack.
The Virgo Flush +Mult — Flush trio member.
Blueprint / Brainstorm Copies +10 Mult to effective +20 Mult.

Recommended Builds

Build Core Loop Target Consumables
Flush trio Droll + Four Fingers + The Tribe The Devil / Judgement
Mult-trio Jolly + Zany + Crazy / Droll Enhancement Tarots
Constant-Flush Droll + Smeared Joker + Checkered Deck The Devil (Tarot)
Blueprint stacking Droll + Blueprint = +20 Mult/Flush Black Hole / The Soul

Tips & Usage

  • Mandatory for Flush builds. $4 for +10 Mult is unbeatable.
  • Four Fingers + Checkered Deck + Droll stabilizes Flush rate.
  • Crafty + Droll = +80 Chips +10 Mult on Flush.
  • Blueprint to its right doubles to +20 Mult/Flush.
  • The Tribe x2 Mult turns Droll +10 into ~+20 effective.

Caveats

  • Pair / Straight alone don't trigger — Flush inclusion required.
  • Standard-deck Flush rates are low; auxiliary Jokers required.
  • Perishable still works for early-game scoring.
  • Eternal locks the build path — plan accordingly.
  • Mid/late xMult builds outscale flat +Mult — replacement candidate.