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Overview

Field Value
Name (EN) Jolly Joker
Name (JP) ジョリージョーカー
Rarity Common
Cost $3
Effect +8 Mult if played hand contains a Pair
Unlock Available from the start (no unlock required)
Trigger Type On score (Pair-inclusion check)
Overall Tier A (A+ in Mult-trio / Pair builds)

Rating & Analysis

Jolly Joker grants +8 Mult when the played hand contains a Pair — fires on Pair / Two Pair / Three of a Kind / Four of a Kind / Full House (~70-80% trigger rate). At Common $3, it's the cheapest reliable +Mult source. The Mult-version of Sly Joker, completing the Pair-axis chip/Mult duo.

The dream pairing is the Mult-trio: Jolly + Zany (Three of a Kind +12) + Crazy (Straight +12) + Droll (Flush +10) + Mad (Four of a Kind +10) — community calls it the "Mult-quintet". Full House (Pair + Three of a Kind) triggers Jolly + Zany for +20 Mult.

Half Joker (3-or-fewer +20 Mult) + Jolly stacks Pair-axis +Mult to +28. The Duo (Pair x2 Mult) + Jolly + Sly = chip/Mult/xMult triple on Pair plays. Hack / Mime / Hanging Chad retriggers double output. Tier lists rate A overall, A+ in Mult-trio / Pair. $3 for +8 Mult is theft — buy on sight.

Deck Ratings

Deck Rating Notes
Abandoned A+ No faces — Pair rate maximized
Plasma A Chip averaging makes +Mult ≈ +Chip equivalent
Red / Blue A Stable on standard decks
Yellow A $3 trivial vs starting capital
Ghost A- Spectral axis pulls in different direction

Good Joker Synergies

Joker Why
Zany Joker Three of a Kind +12 Mult — Mult-trio core.
Crazy Joker Straight +12 Mult — Mult-trio core.
Droll Joker Flush +10 Mult — Mult-quintet member.
Sly Joker Pair +50 Chips — chip/Mult Pair axis.
Half Joker 3-or-fewer +20 Mult — Pair-play combo.
The Duo Pair x2 Mult — chip + Mult dual axis.

Recommended Builds

Build Core Loop Target Consumables
Mult-trio Jolly + Zany + Crazy / Droll Enhancement Tarots
Pair axis Jolly + Sly + The Duo Strength Tarot
Half Joker combo Jolly + Half Joker + Scholar Strength Tarot
Blueprint stacking Jolly + Blueprint = +16 Mult/Pair Black Hole / The Soul

Tips & Usage

  • Mandatory pickup. $3 for +8 Mult on near-every hand.
  • Mult-trio (Jolly + Zany + Crazy) carries early/mid-Ante.
  • Sly (chip) + Jolly (Mult) = Pair-axis dual stack.
  • Blueprint to its right doubles to +16 Mult/Pair.
  • Half Joker combo = +28 Mult on Pair plays.

Caveats

  • Doesn't fire on High Card — Pair inclusion required.
  • Perishable still works for early-game scoring.
  • Eternal locks the build path — plan accordingly.
  • Stone Card builds (rankless) don't satisfy condition.
  • Mid/late xMult builds outscale flat +Mult — replacement candidate.