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Overview
| Field | Value |
|---|---|
| Name (EN) | Mad Joker |
| Name (JP) | マッドジョーカー |
| Rarity | Common |
| Cost | $4 |
| Effect | +10 Mult if the played hand contains a Two Pair |
| Unlock | Available from the start (no unlock required) |
| Trigger Type | On score |
| Overall Tier | B |
Rating & Analysis
Mad Joker grants +10 Mult on hands containing Two Pair. At Common $4, +10 Mult is a stable additive damage anchor — Two Pair is a reasonably common hand condition, and Full House / Four of a Kind also qualify (since they contain Two Pair).
The optimal play is the Two Pair additive stack: Mad Joker + Clever Joker (Two Pair +20 Mult) + Duo (Pair x2). On Two Pair plays, all three fire — +30 Mult x2 = compound burst. DNA-duplicating same-rank cards raises Two Pair reliability further.
Tier lists rate Mad Joker B in Two Pair-axis builds. The $4 cost is a steal; great early-game stable damage anchor.
Good Joker Synergies
| Joker | Why |
|---|---|
| The Duo (Pair x2) | Pair contains Two Pair → fires alongside Mad Joker. |
| Clever Joker | Two Pair +20 Mult — direct stack with Mad Joker. |
| Jolly Joker | Pair +8 Mult — Pair-axis additive stack. |
| DNA | Same-rank duplication for Two Pair reliability. |
| Blueprint / Brainstorm | Copy +10 Mult → +20 effective. |
| Fortune Teller / Canio | +Mult / xMult parallel scaling. |
Recommended Builds
| Build | Core Loop | Target Consumables |
|---|---|---|
| Two Pair focus | Mad + Clever + Duo combo | Enhancement Tarots |
| Full House axis | Two Pair contained — Mad Joker fires | Moon (Full House Planet) |
| Blueprint stacking | Mad Joker + Blueprint = +20 Mult | Black Hole / The Soul |
| Early-game bridge | $4 Two Pair anchor | Any |
Tips & Usage
- Build for Two Pair reliability — DNA, deck thinning.
- Higher hands containing Two Pair (Full House, Four of a Kind) all qualify.
- Blueprint to its right doubles +Mult to +20 effective.
- Moon Planet levels Full House for stronger base scores.
- Joker slot cost — weigh against stronger picks.
Caveats
- Triggers only on Two Pair (contained) — High Card / single Pair / pure Straight don't qualify.
- Without xMult support, +Mult alone caps in mid-Ante.
- Perishable Mad Joker is risky — becomes dead weight on expiry.
- Late-game sell value $1 — consider selling if synergy fades.
- Stone cards (no rank/suit) don't count toward Two Pair detection.