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Square Joker
Common ジョーカー

Square Joker

+4 Chips if played hand has exactly 4 cards (starts at +0 Chips)

Overview

Field Value
Name (EN) Square Joker
Name (JP) スクエアジョーカー
Rarity Common
Cost $4
Effect Gains +4 Chips when played hand has exactly 4 cards (permanent growth)
Unlock Available from the start (no unlock required)
Trigger Type On hand play (4-card hands only)
Overall Tier B (B+ in 4-card builds)

Rating & Analysis

Square Joker grants +4 Chips per played 4-card hand — a permanent-scaling Chip Joker. At Common $4, 20 hands = +80 Chips, 50 hands = +200 Chips. With xMult support, it becomes a sturdy chip-axis floor for the late game.

The catch: "exactly 4 cards" rules out 5-card hands (Flush / Straight / Full House). Best paired with Four of a Kind (4 cards) / Two Pair (2 pairs = 4 cards) / pure Three of a Kind. In Four-of-a-Kind builds, parallel with The Family / The Tribe / Photograph rewards growth.

The dream pairing is Abandoned Deck + Four-of-a-Kind axis — removing J/Q/K from the deck stabilizes 4-card number-axis hands. Plasma Deck synergizes nicely (chip averaging compounds growth). Tier lists rate it B overall, B+ in 4-card builds. The $4 cost pays itself back in ~5 hands.

Good Joker Synergies

Joker Why
The Family x1.5 Mult on Four of a Kind — primary 4-card hand.
The Tribe x2 Mult on Flush — branches the 5-vs-4 choice.
Vampire Absorbs Enhancements on play — stable 4-card consumption.
Blueprint / Brainstorm Copies +Chip growth, doubling output.
Plasma Deck Chip averaging multiplies +Chip exponentially.
Stuntman +250 Chips floor — strong chip-axis pairing.

Recommended Builds

Build Core Loop Target Consumables
Four-of-a-Kind axis Square Joker + The Family + Vampire Strength Tarot
Two Pair axis Square Joker + The Duo Enhancement Tarots
Abandoned combo Abandoned Deck removes faces — 4-card stability Strength Tarot
Blueprint stacking Square Joker + Blueprint = +8 Chips/hand Black Hole / The Soul

Tips & Usage

  • Play exactly 4 cards intentionally; alternate with 5-card hands by need.
  • Buy early to maximize hand count. 50 hands = +200 Chips floor.
  • Place Blueprint to its right for +8 Chips/hand growth speed.
  • Pair with The Family for x1.5 Mult Four-of-a-Kind alongside permanent +Chips.
  • Abandoned Deck (no faces) makes 4-card number hands more reliable.

Caveats

  • No growth on 5-card hands (Flush / Straight / Full House) — pure 4-card-only.
  • Flush-axis builds can't trigger growth — align with your build plan.
  • Avoid Perishable — growth halts after 5 blinds.
  • Slow ramp early; pays off in mid/late game.
  • 1/2/3-card hands also don't grow (exactly 4 only).