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Overview

Field Value
Name (EN) Splash
Name (JP) スプラッシュ
Rarity Common
Cost $3
Effect All played cards score
Unlock Available from the start (no unlock required)
Trigger Type Passive (score judgment)
Overall Tier A

Rating & Analysis

Splash makes all 5 played cards score, regardless of whether they're part of the poker hand. Normally a Flush only scores 5 same-suited cards; off-suit cards in the hand contribute 0 points. Splash lifts that restriction — every card scores.

The headline value is expanded trigger pool for on-score Jokers. Photograph (first face card x2 Mult), Sock and Buskin (face retrigger), Scary Face (+30 Chips per face) all fire on scored cards. Splash makes off-hand-component faces also score → all triggers cover the entire hand.

Enhancement cards (Bonus +30 Chips, Mult +4 Mult, Glass x2 Mult, Steel) also fire only on score, so Splash unlocks their full value across all 5 cards. At Common $3 — extremely cheap — Splash significantly raises a build's damage ceiling. Tier lists rate Splash A.

Good Joker Synergies

Joker Why
Photograph First face x2 Mult — off-hand faces now trigger.
Sock and Buskin Face retrigger — all faces qualify.
Scary Face +30 Chips per face — all faces count.
Hiker +5 Chips permanent on scored cards — all 5 cards.
Enhancement cards (Bonus / Mult / Glass etc.) Enhancement effects fire on score — all 5 fully active.
Scholar / Fibonacci Rank-conditional fires — off-hand ranks now count.

Recommended Builds

Build Core Loop Target Consumables
Enhancement focus All 5 enhanced (Bonus / Mult / Glass) → all fire Enhancement Tarots
Photograph + Splash Off-hand faces also trigger x2 Mult Enhancement Tarots
Hiker + Splash All 5 cards gain +5 Chips permanent Enhancement Tarots
Vampire + Splash 5 enhanced cards → +x0.5 Mult per round Justice Tarot

Tips & Usage

  • Strongest as reinforcement for builds already running on-score Jokers.
  • $3 is so cheap that early-game pickup is essentially zero risk.
  • With many enhanced cards, Splash multiplies their effective value massively.
  • Stone cards score on their own already — Splash adds little here.
  • Hiker / Photograph / Sock and Buskin parallel scaling boosts damage exponentially.

Caveats

  • Solo Splash generates no damage — needs trigger Jokers.
  • Builds without on-score effects waste Splash.
  • Perishable Splash is risky — expansion stops on expiry.
  • All 5 cards firing increases consumable Mult / Chip computations subtly — double-check edge cases.
  • Stone cards (already independent) gain nothing from Splash.