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Flash
Common 進化ボール

Flash

Damage all enemies on screen for {[min_flash_damage]} - {[max_flash_damage]} damage after hitting an enemy and blind them for {[blind_length]} seconds.

Flash Ball Guide

Quick Reference

Item Details
Recipe Light + Lightning
Effect On hitting any enemy, deals damage to ALL enemies on screen and blinds/stuns them for a set duration
Category Global AOE / CC
Tier S

Rating

Flash is an S-tier evolved ball crafted from Light and Lightning. Its defining feature is a global AOE triggered by any single hit: the moment Flash contacts one enemy, every enemy visible on screen simultaneously takes damage and receives a blindness debuff that reduces their accuracy.

This makes Flash fundamentally different from area balls that require precise positioning. Because the global effect fires on any single contact — not just a specific target — Flash reliably delivers its payoff even in chaotic situations. Hit a minion, blind the boss. Hit anything, affect everything.

Light's blind CC and Lightning's chain damage combine into a screen-wide burst with persistent debuff. The blindness debuff substantially reduces incoming enemy damage for its duration, giving Flash strong defensive value on top of its raw offense.

How to Obtain

  • Recipe: Light + Lightning

Both Light (on-hit blind) and Lightning (chain damage) are strong picks individually. Combine them into Flash as soon as both are available — the global upgrade far outstrips either parent's individual contribution.

When to Pick

  • Wave stages with many simultaneous enemies where global effects shine
  • When you need reliable defensive blind application to reduce incoming damage
  • Boss + minion compositions where simultaneous blinding of all targets is valuable
  • Any build that wants high-frequency global damage and CC

Best Characters

Character Synergy Reason
AOE-focused builds S Global damage passives apply across every enemy on screen with each Flash hit
Defensive / survival builds S Full-screen blind dramatically reduces all incoming damage for the debuff duration
Consistent-hit builds A Flash only needs to contact one target per trigger — very reliable regardless of accuracy

Recommended Passives

Passive Synergy
Global damage up Increases Flash's screen-wide damage simultaneously
Blind / CC duration up Extends the blindness window on all enemies at once
Lightning damage up Boosts the Lightning-inherited chain component
Light damage up Boosts the Light-inherited core damage component
Fire rate / attack speed More Flash procs per minute means more frequent global blind cycles

Tips

  1. Target the easiest enemy to hit, not the most important — global effect fires on any contact; prioritize reliable hits over aiming at the boss specifically
  2. Exploit the blind window — when every enemy is blinded, fire all other balls freely; no need to dodge during the debuff
  3. Use against rushes — a wave of charging enemies is perfectly countered by a Flash trigger that stops them all mid-rush
  4. Pair with burst damage — use Flash's blind as setup, then dump high-damage balls during the debuff duration when enemies can't effectively attack back

TL;DR

Flash merges Light's blind with Lightning's chain damage into a single hit that damages and blinds every enemy on screen simultaneously. S-tier global AOE with strong defensive value from the screen-wide blind. One of the game's most impactful evolved balls.