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Flicker
Common 進化ボール

Flicker

Deals {[min_flicker_damage]}-{[max_flicker_damage]} damage to every enemy on screen every {[flicker_cycle]} seconds.

Flicker Ball Guide

Quick Reference

Item Details
Effect Automatically deals damage to every enemy on screen every X seconds
Category Global AOE / Passive Auto-Attack
Tier S

Rating

Flicker is an S-tier evolved ball from the Light line. Its defining feature is a fully passive, timer-based global attack: every X seconds, Flicker automatically deals damage to every visible enemy on screen without any player input.

Where Flash delivers a one-time screen-wide burst triggered by hitting a specific target, Flicker fires continuously on its own timer. It adds passive background DPS to everything your other balls are doing — you play normally while Flicker quietly chips away at everything simultaneously.

More enemies on screen = more total damage per Flicker pulse. Dense waves and boss + minion formations are where Flicker extracts the most value per tick.

When to Pick

  • Any build that wants passive background damage that doesn't require targeting
  • Dense wave stages where Flicker hits dozens of enemies per pulse
  • Builds that want to complement active attacks with automatic area coverage
  • Long encounters where passive DPS accumulates into significant total damage

Best Characters

Character Synergy Reason
Passive DPS builds S Flicker's auto-damage stacks on top of all other damage sources continuously
Dense-wave builds S More screen enemies per pulse = higher total damage per Flicker tick
Endurance builds A Cumulative passive DPS compounds significantly over long rounds

Recommended Passives

Passive Synergy
Flicker damage up More damage per global pulse
Pulse interval reduction Shorter interval = higher DPS; the primary Flicker scaling lever
Global damage amplification All-enemies bonus stacks directly with Flicker's coverage
Light damage up Light-inherited bonus applies to Flicker's damage
Sight range increase More enemies in range = more total damage per pulse

Tips

  1. Let it run passively — Flicker doesn't require targeting; focus your attention on other balls while Flicker does automatic work
  2. Maximize in dense waves — time other balls to push enemies together for maximum Flicker coverage
  3. Prioritize interval reduction passives — shorter pulse interval is the single best way to multiply Flicker's DPS
  4. Combine with other global effects — Sun's burn, Flash's blind, and Flicker's passive damage together create overwhelming field control

TL;DR

Flicker auto-attacks every enemy on screen every X seconds with no player input required. S-tier passive global DPS. Scales best with interval reduction passives and in stages with many simultaneous enemies.