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Storm
Common 進化ボール

Storm

Emits lightning to strike nearby enemies every second, dealing {[min_lightning_damage]}-{[max_lightning_damage]} damage.

Storm Ball Guide

Quick Reference

Item Details
Recipe Lightning + Wind
Effect Every second, strikes nearby enemies with lightning dealing continuous AOE damage and slowing movement
Category AOE / Crowd Control
Tier S

Rating

Storm is an S-tier evolved ball crafted from Lightning and Wind. Its defining feature is a passive area-of-effect lightning pulse that automatically fires every second, hitting all nearby enemies without any direct input. This makes Storm one of the most reliable sources of sustained area damage in the game.

The ball inherits chain-lightning behavior from its Lightning parent and the movement slow from Wind, creating a dual threat: Storm chips down groups of enemies while simultaneously preventing them from closing distance quickly. Note that Wind's -25% own damage penalty carries over — but the AOE upside far outweighs this drawback in most scenarios.

Because each Storm ball on the field fires independently every second, running multiple Storm balls stacks their passive pulses and scales DPS dramatically.

How to Obtain

  • Recipe: Lightning + Wind

Both materials are accessible early-to-mid game. Craft Lightning from a base Lightning ball and Wind from a base Wind ball, then combine them into Storm as soon as both are available.

Evolutions

Storm is already among the strongest balls in the game at its tier. No confirmed further evolutions are currently known.

When to Pick

  • You want persistent AOE damage without actively managing ball trajectories
  • You are building toward a multi-ball strategy where Storm's pulses stack
  • Enemies are grouping or rushing you and you need sustained crowd control
  • You have passives that amplify lightning damage or area size

Best Characters

Character Synergy Reason
Multi-ball deployers S Each Storm ball pulses independently — more Storm balls = exponentially more AOE DPS
Rapid-fire types A More bounces trigger more chain lightning procs and slow applications
Tanks / sustain builds A Slow keeps enemies at bay while Storm's DOT steadily whittles them down

Recommended Passives

Passive Synergy
Lightning damage up Directly increases Storm's per-second pulse damage
AOE radius up Expands lightning strike range, hitting more targets per pulse
Ball count increase More Storm balls active simultaneously multiplies total output
Slow enhancement Extends or strengthens Wind's inherited slow for better crowd control
Damage penalty reduction Offsets the Wind-inherited -25% damage debuff

Tips

  1. Craft early — Both Lightning and Wind are common enough to assemble Storm before mid-game
  2. Stack multiples — Two or three Storm balls firing simultaneously is a massive DPS increase
  3. Leverage the slow — Let melee enemies advance into Storm's aura range while the slow prevents them from overwhelming you
  4. Mind the damage penalty — The inherited Wind debuff hurts burst builds; compensate with dedicated passive slots or avoid combining with single-hit damage amplifiers

TL;DR

Storm combines Lightning's chain damage and Wind's slow into a powerful passive AOE that fires every second. S-tier, easy to craft, and scales excellently with ball count. One of the best rounded evolved balls for sustained area control.