Succubus Ball Guide
Quick Reference
| Item | Details |
|---|---|
| Effect | Each hit has X% chance to charm enemy for X seconds. Heals you for X when hitting a charmed enemy |
| Category | Charm / Lifedrain |
| Tier | A |
Rating
Succubus is an A-tier Charm-line evolved ball combining charm application with self-healing. On every hit, it rolls a proc chance to apply charm. Every time you subsequently hit any charmed enemy with any ball, you recover HP.
This creates a self-sustaining cycle: hit to apply charm, hit the charmed target again to heal, repeat. With high charm proc rates and rapid fire, nearly every throw feeds HP back to you. Multiple charmed enemies simultaneously means every ball in your set can trigger a heal as long as it contacts a charmed target.
When to Pick
- Survival/endurance builds that want sustained on-hit HP recovery
- Multi-hit builds where rapid attacks maximize charm proc and heal triggers
- Charm-synergy builds that maintain charm on many enemies simultaneously
- Complement to Vampire-line balls for multiple HP recovery channels
Best Characters
| Character | Synergy | Reason |
|---|---|---|
| Survival builds | S | Charm cycle provides continuous HP recovery every time charmed enemies are hit |
| Multi-hit builds | S | More hits = more charm procs = more charmed targets = more heal triggers |
| Charm-hybrid builds | A | Charm ball + Succubus maintains charmed targets for reliable per-hit healing |
Recommended Passives
| Passive | Synergy |
|---|---|
| Charm proc chance up | More reliable charm application per hit |
| Heal amount up | More HP per charmed-target hit |
| Charm duration extension | Charmed targets stay vulnerable longer for more heal triggers |
| Fire rate increase | More hits per second means more charm procs and more heal triggers |
TL;DR
Succubus charms enemies with a proc chance, then heals you whenever you hit a charmed enemy. A-tier self-sustaining HP drain cycle. Strongest with high-proc-chance builds and multi-hit frequency for near-constant healing.