Sun
Blind all enemies in view and add 1 stack of burn every second (max {[max_burn_stacks]} stacks). Burn lasts for {[burn_length]} seconds and deals {[min_burn_damage]}-{[max_burn_damage]} damage per stack per second.
Sun Ball Guide
Quick Reference
| Item | Details |
|---|---|
| Effect | Passively blinds ALL enemies in view continuously, and adds 1 burn stack per second (up to a maximum). Burn deals damage per stack per second |
| Category | Passive Aura / DOT / CC |
| Tier | S |
Rating
Sun is an S-tier evolved ball from the Light line. It operates as a passive aura that never stops working: as long as Sun is in your build, all enemies in view remain perpetually blinded (significantly reduced accuracy), and receive a new burn stack every single second.
The dual passive effect is what makes Sun one of the strongest balls in the game:
- Permanent blind — enemies in view always have reduced accuracy, dramatically reducing incoming damage without any action required
- Ramping burn DOT — burn stacks accumulate every second up to the cap, building into a continuous high-damage source that works automatically
Unlike Flash which delivers a single global blind+damage burst, Sun's blind is continuous. Your entire team takes less damage indefinitely, and every second enemies are alive they're being burned. The longer a fight goes, the more devastating Sun's passive becomes.
When to Pick
- Any build wanting passive damage reduction (the blind reduces enemy accuracy globally)
- DOT-stacking builds where burn layers alongside poison, bleed, or curse
- Long-duration encounters where burn stacks reach cap and maintain high DPS
- Defensive survival builds that need to reduce incoming hits from all directions
Best Characters
| Character | Synergy | Reason |
|---|---|---|
| Defensive / survival builds | S | Permanent blind dramatically reduces all incoming damage — massive quality-of-life upgrade |
| DOT-hybrid builds | S | Layer burn with other damage-over-time sources for compounding passive DPS |
| Long-round builds | A | Burn stacks reaching cap represent significant per-second damage maintained indefinitely |
Recommended Passives
| Passive | Synergy |
|---|---|
| Burn damage up | Increases per-second damage of each burn stack |
| Burn stack cap increase | Raises the maximum achievable burn DPS |
| Blind duration extension | Strengthens the perpetual blind aura |
| DOT synergy passives | Combine burn with poison/bleed for layered auto-damage |
| Vision range increase | Expands the aura's coverage to affect more distant enemies |
Tips
- Include Sun early — every second of burn stacking counts; getting Sun online fast means more total stacks and damage over the run
- Rely on the blind defensively — enemies under perpetual blind miss frequently; play more aggressively knowing you take less damage
- Layer DOTs — burn alone is strong; burn + poison + bleed + curse is practically a DPS machine on autopilot
- Maintain through long fights — as rounds extend, Sun's value compounds; at max stack the DOT contribution is enormous
TL;DR
Sun emits a constant aura that keeps every visible enemy perpetually blinded while stacking burn damage every second. S-tier passive powerhouse — combines defensive blind with offensive DOT in one ball. Gets stronger the longer fights last.