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[Dominion] Counterfeit Card Guide - Treasure Trash + Buy

Rating of Counterfeit (Dark Ages). Cost 5 Treasure. $1 +1 Buy, play a Treasure twice and trash it.

Counterfeit

Basic Info

  • Type: Treasure
  • Cost: 5
  • Effect: $1, +1 Buy, you may play a Treasure from your hand twice. Trash it.

Rating

Treasure-form Trash-for-Benefit. As a 5-cost Treasure it underperforms Gold raw, but Counterfeit + Copper = $2 + trash, + Silver = $4 + trash, + Gold = $6 + trash. The trash compensation makes it powerful on Copper-heavy or low-trashing boards. A-tier.

How to Play

Opening: $5 Counterfeit fits Big Money / coin-heavy boards. Less natural for engines.

Midgame: Use Counterfeit on Copper for $2 + thinning. 3-4 Coppers gone over a few turns.

Endgame: Counterfeit a Gold for $6 + 1 Buy + decisive Province. One-shot but huge.

Key Combos

  • Spoils: Counterfeit a Spoils → played 2× and trashed (Spoils returns to its pile).
  • Peddler: Trash Coppers via Counterfeit → cheaper Peddler.
  • Throne Room + Counterfeit: 3 plays of same Treasure + trash.
  • Gardens: +1 Buy synergy.

Synergies

  • Silver / Gold: Trash for $4/$6.
  • Spoils: Reusable Counterfeit fuel.
  • Peddler: Copper thinning.
  • Throne family: Multi-Counterfeit.
  • Gardens: Mass-buy synergy.

Counters & Bad Matchups

  • Chapel: Trash redundancy.
  • Treasure-thin decks: No targets.
  • Pure engine boards: Treasure slot wasted.
  • Tokens / costly Treasures: Limited application.

Advanced Tips

Even without trashing, Counterfeit is a $1 + Buy Silver-ish. Buys are scarce on some boards.

Trash target sequencing: Coppers early, Silvers mid, Gold late. Misread = no $.

King's Court + Counterfeit + Gold = 6 plays of Gold + trash = $18 + 3 Buys. Endgame finisher.