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[Dominion] Feodum Card Guide - Silver-Counting VP
Feodum (Dark Ages). Cost 4 Victory. Worth 1 VP per 3 Silvers in your deck. On trash gain 3 Silvers.
Feodum
Basic Info
- Type: Victory
- Cost: 4
- Effect: Worth 1 VP for every 3 Silvers in your deck at game end.
- When trashed: Gain 3 Silvers.
Rating
Silver-scaling VP. 6 Silvers = 2 VP, 9 = 3 VP. Weaker than Estate solo, but in Big Money / Trade Route boards Feodum scales to 3-4 VP. The on-trash 3-Silver gain is potent fuel for Procession / Remodel. B to A-tier.
How to Play
Opening: $4 Feodum is rarely correct (no Silvers yet).
Midgame: With 9+ Silvers, Feodum scales to real VP.
Endgame: Trash Feodum for 3 Silvers + Procession / Remodel gain.
Key Combos
- Silver-mass: Big Money / Trade Route.
- Procession: Feodum trash → 3 Silvers + 5-cost gain.
- Remodel: Feodum → Gold.
- Gardens: Card count + Feodum VP.
- Duke: Heavy Duchy build supports.
Synergies
- Silver-makers: Peddler / Bank / Outpost.
- Trashing: Procession / Remodel.
- Gardens / Big Money.
- Masquerade: Pass Estate, keep Feodum.
Counters & Bad Matchups
- Engine-centric: Few Silvers = low VP.
- Chapel-thinned: Trashes Silvers.
- Copper-heavy: 0 VP.
- Action-only: Feodum dead.
Advanced Tips
VP formula: Silvers ÷ 3, rounded down. 3-4 Feodums + 9+ Silvers = ~10 VP.
Procession + Feodum: 3 Silvers next turn + 5-cost gain. Tempo + economy.
Synergizes with Duke. 8 Duchies + Feodums + Silver mass wins on point totals.