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Death Cart
Basic Info
- Type: Action - Ruins
- Cost: 4
- Effect: +$5, but you must trash an Action (including itself), else the effect fizzles.
- When gained: Also gain 2 Ruins.
Rating
Cost 4 for +$5 is huge, but the 2-Ruins penalty pollutes the deck. With trashing in place, Death Cart becomes a Province-finishing burst. B+ tier.
How to Play
Opening: Avoid (Ruins penalty).
Midgame: Buy 1-2 once trashing online. Self-trash for one-shot +$5.
Endgame: Death Cart for finisher Province.
Key Combos
- Chapel: Quick Ruins trash.
- Forager / Junk Dealer: Process Ruins.
- Fortress: Trash Fortress (returns) to fuel Death Cart.
- Throne: 2× = +$10 (need Action to trash 2nd time).
Synergies
- Trashing: Chapel / Procession / Remodel.
- Fortress: Trash loop.
- Throne family: +$10.
- Peddler: Action-cheaper.
- Gardens: Ruins count for VP.
Counters & Bad Matchups
- No trashing: Ruins polluted forever.
- Action-light: No trash target.
- Thinned engine: Ruins anti-synergy.
- Short games: Ruins-clear too slow.
Advanced Tips
Self-trash one-shot Death Cart for Province-buy finisher. 1-2 copies max.
Pair with trashing for Ruins disposal + +$5 burst.
Procession Death Cart = +$10 + 2 trashes + 5-cost gain. Province + α.