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[Dominion] Market Square Card Guide - Trash-Reaction Gold Pivot

Rating of the Dark Ages card Market Square. Cost 3 Action-Reaction. +1 Card +1 Action +1 Buy; on trash, may discard for a Gold.

Market Square

Basic Info

  • Type: Action-Reaction
  • Cost: 3
  • Effect: +1 Card / +1 Action / +1 Buy / Reaction: When one of your cards is trashed, you may discard this from hand to gain a Gold.

Rating

Tier A. $3 cantrip with +1 Buy and a powerful Reaction (trash trigger → Gold).

Pair with trashers: Chapel + 4 Estates trashed = up to 4 Golds gained from 4 Market Squares.

How to Play

$3 turn — Market Square auto-buy. 2-4 copies in engine.

Open with 2-3 if available; engine cantrip plus +1 Buy is huge.

Reaction: every trash event from your turn gives a Gold opportunity per Market Square in hand.

When to Pick / Skip

Almost always pick. Skip when:

  1. No trash on board (Reaction wasted).
  2. Pre-built engine.
  3. Very short games.

Key Combos

Market Square + Chapel / Altar: Reaction Gold per trash.

Market Square + KC / TR: doubled.

Market Square + Rebuild / Remodel: trash synergy.

Market Square + Death Cart: serial trash.

Market Square + Engineer / University: gain.

Market Square + Spice Merchant / Market: +Buy stack.

Synergies

  • Chapel / Altar / Bishop: Reaction.
  • KC / TR: doubled.
  • Rebuild / Remodel: trash.
  • Death Cart: serial trash.
  • Engineer / University: gain.
  • +Buy cards: stacked Buys.

Counters & Bad Matchups

  • Boards without trashing: Reaction inert.
  • Pre-built engines.
  • Short games.

Advanced Tips

Reaction triggers per trash event. Multiple Market Squares fire on the same event.

Chapel + 4 Market Squares = 4 Gold burst on Estate trash.

KC + Market Square: +2 Cards / +2 Actions / +2 Buys.

3-pile to-go: serial Buys end the game.

Mirror: more Market Squares = more flex; race for first 2-3.

Pair trashers + Market Square as standard opener.