[Dominion] Market Square Card Guide - Trash-Reaction Gold Pivot
Rating of the Dark Ages card Market Square. Cost 3 Action-Reaction. +1 Card +1 Action +1 Buy; on trash, may discard for a Gold.
Market Square
Basic Info
- Type: Action-Reaction
- Cost: 3
- Effect: +1 Card / +1 Action / +1 Buy / Reaction: When one of your cards is trashed, you may discard this from hand to gain a Gold.
Rating
Tier A. $3 cantrip with +1 Buy and a powerful Reaction (trash trigger → Gold).
Pair with trashers: Chapel + 4 Estates trashed = up to 4 Golds gained from 4 Market Squares.
How to Play
$3 turn — Market Square auto-buy. 2-4 copies in engine.
Open with 2-3 if available; engine cantrip plus +1 Buy is huge.
Reaction: every trash event from your turn gives a Gold opportunity per Market Square in hand.
When to Pick / Skip
Almost always pick. Skip when:
- No trash on board (Reaction wasted).
- Pre-built engine.
- Very short games.
Key Combos
Market Square + Chapel / Altar: Reaction Gold per trash.
Market Square + KC / TR: doubled.
Market Square + Rebuild / Remodel: trash synergy.
Market Square + Death Cart: serial trash.
Market Square + Engineer / University: gain.
Market Square + Spice Merchant / Market: +Buy stack.
Synergies
- Chapel / Altar / Bishop: Reaction.
- KC / TR: doubled.
- Rebuild / Remodel: trash.
- Death Cart: serial trash.
- Engineer / University: gain.
- +Buy cards: stacked Buys.
Counters & Bad Matchups
- Boards without trashing: Reaction inert.
- Pre-built engines.
- Short games.
Advanced Tips
Reaction triggers per trash event. Multiple Market Squares fire on the same event.
Chapel + 4 Market Squares = 4 Gold burst on Estate trash.
KC + Market Square: +2 Cards / +2 Actions / +2 Buys.
3-pile to-go: serial Buys end the game.
Mirror: more Market Squares = more flex; race for first 2-3.
Pair trashers + Market Square as standard opener.