[Dominion] Forager Card Guide - Trash Pile Counter
Forager (Dark Ages). Cost 3 Action. +1 Action +1 Buy, trash a card, $1 per differently-named Treasure in trash.
Forager
Basic Info
- Type: Action
- Cost: 3
- Effect: +1 Action / +1 Buy / Trash a card from your hand. $1 per differently-named Treasure in the trash.
Rating
A non-terminal trasher with $-output scaling on trashed Treasures. As a 3-cost it punches above its weight. With Copper / Silver / Gold / Counterfeit / Spoils / Loot trashed, +5/+6 coin happens. A-tier.
How to Play
Opening: $3 Forager is an instant pickup. Trash an Estate for cantrip thinning.
Midgame: Push more Treasure types to trash. Pair with Chapel, Counterfeit, Procession.
Endgame: With 4-5 Treasure types in trash, Forager pumps $5+ alongside +1 Buy. Province + extras possible.
Key Combos
- Chapel: Mass trash for variety.
- Counterfeit: Trashes Silvers/Golds.
- Masquerade: Estate-pass + trash.
- Border Village: Action slot + Forager copies.
- Throne: 2× trash + double coin payout.
Synergies
- Trashing tools: Chapel / Procession / Counterfeit.
- Buy-poor boards: Forager doubles as +Buy.
- Treasure-variety boards: Copper/Silver/Gold/Counterfeit/Spoils/Loot.
- Gardens: +1 Buy mass-gain.
Counters & Bad Matchups
- Other trashing dominant: Forager redundant.
- Treasure-thin boards: Output capped.
- Pre-thinned trash: Variety locked early.
- Pure engine: Too many Actions.
Advanced Tips
Stage Treasure-trashing across the game: Copper early, Silver mid, Gold late. Each step adds $1 to Forager.
Forager solo is +1 Action +1 Buy +$1 minimum (after trashing one Copper). Best 3-cost in many engines.
Multi-Forager stacks +1 Buy for Gardens / 3-pile pushes.