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[Dominion] Forager Card Guide - Trash Pile Counter

Forager (Dark Ages). Cost 3 Action. +1 Action +1 Buy, trash a card, $1 per differently-named Treasure in trash.

Forager

Basic Info

  • Type: Action
  • Cost: 3
  • Effect: +1 Action / +1 Buy / Trash a card from your hand. $1 per differently-named Treasure in the trash.

Rating

A non-terminal trasher with $-output scaling on trashed Treasures. As a 3-cost it punches above its weight. With Copper / Silver / Gold / Counterfeit / Spoils / Loot trashed, +5/+6 coin happens. A-tier.

How to Play

Opening: $3 Forager is an instant pickup. Trash an Estate for cantrip thinning.

Midgame: Push more Treasure types to trash. Pair with Chapel, Counterfeit, Procession.

Endgame: With 4-5 Treasure types in trash, Forager pumps $5+ alongside +1 Buy. Province + extras possible.

Key Combos

  • Chapel: Mass trash for variety.
  • Counterfeit: Trashes Silvers/Golds.
  • Masquerade: Estate-pass + trash.
  • Border Village: Action slot + Forager copies.
  • Throne: 2× trash + double coin payout.

Synergies

  • Trashing tools: Chapel / Procession / Counterfeit.
  • Buy-poor boards: Forager doubles as +Buy.
  • Treasure-variety boards: Copper/Silver/Gold/Counterfeit/Spoils/Loot.
  • Gardens: +1 Buy mass-gain.

Counters & Bad Matchups

  • Other trashing dominant: Forager redundant.
  • Treasure-thin boards: Output capped.
  • Pre-thinned trash: Variety locked early.
  • Pure engine: Too many Actions.

Advanced Tips

Stage Treasure-trashing across the game: Copper early, Silver mid, Gold late. Each step adds $1 to Forager.

Forager solo is +1 Action +1 Buy +$1 minimum (after trashing one Copper). Best 3-cost in many engines.

Multi-Forager stacks +1 Buy for Gardens / 3-pile pushes.