Pillage
Basic Info
- Type: Action-Attack
- Cost: 5
- Effect: Trash this. Each other player with 5+ cards in hand reveals their hand and discards one of your choice. Gain 2 Spoils.
Rating
Tier B+. One-shot hand-strike + 2 Spoils. Trashes itself for $6 worth of Spoils plus targeted handsize attack.
Targeted discard kills opponent's key card; Spoils convert into immediate $6 over 2 plays.
How to Play
$5 turn — Pillage when you want a one-time burst + key-card kill.
Buy → play → trash → 2 Spoils → next turn $6.
Mid-game, snipe opponent's village or draw to lock their turn.
When to Pick / Skip
Pick when:
- Want Spoils burst.
- Want targeted handsize strike.
- Few attacks otherwise.
Skip when:
- Reaction-heavy mirror.
- Short games.
- Stronger attacks exist.
Key Combos
Pillage + KC / TR: 2 attacks, 4 Spoils.
Pillage + Death Cart / Altar: trash synergy.
Pillage + draw deck: cycle Spoils.
Pillage + other attacks: stack.
Pillage + Merchant Guild: tokens on Spoils plays.
Pillage + Scrying Pool: deck control.
Synergies
- KC / TR: doubled.
- Death Cart / Altar: trash.
- Engines: cycle.
- Other attacks: stack.
- Merchant Guild: tokens.
- Counting House: bank Spoils.
Counters & Bad Matchups
- Moat / Diplomat / Lighthouse.
- Short games.
- Pre-built stronger attacks.
- Post-engine completion.
Advanced Tips
KC + Pillage: 2 trashes attempted (only 1 actual), but attack and Spoils gain still trigger twice.
Buy and play same turn → next turn Spoils for Province snap.
Pick the highest-impact card to discard — village or draw, not Treasure.
Pillage + Death Cart synergy: deliberate self-trash for both.
Mirror: timing of Pillage strike (right before opponent's big turn).