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盗賊
アクション・アタック 5 Dark Ages

Rogue

盗賊

Rogue

Basic Info

  • Type: Action-Attack
  • Cost: 5
  • Effect: +$2 / If there are any cards costing 3-6 in the Trash, gain one. Otherwise, each other player reveals top 2 cards, you trash one of theirs costing 3-6, they discard the rest.

Rating

Tier A-. +$2 plus dual-mode utility: Trash recover or attack. Synergizes with Graverobber, Pillage, Death Cart.

How to Play

$5 turn — Rogue is strong when Trash is seeded.

Mid-game, recover Gold / Province from Trash, or strike opponent's deck.

+$2 supports Province-line.

When to Pick / Skip

Pick when:

  1. Trash-seeders exist (Graverobber, Pillage).
  2. Want targeted deck attack.
  3. Few attacks otherwise.

Skip when:

  1. Moat / Diplomat / Lighthouse mirror.
  2. Empty trash, no seeders.
  3. Pre-built engine completes faster.

Key Combos

Rogue + Graverobber: Trash supply.

Rogue + Pillage: self-trashing fuel.

Rogue + KC / TR: doubled.

Rogue + other attacks: stack.

Rogue + Rebuild / Remodel: trash synergy.

Rogue + Engineer / University: gain.

Synergies

  • Graverobber.
  • Pillage.
  • KC / TR.
  • Other attacks.
  • Rebuild / Remodel.
  • Engineer / University.
  • Death Cart.

Counters & Bad Matchups

  • Moat / Diplomat / Lighthouse.
  • Empty Trash.
  • Post-engine.
  • Short games.

Advanced Tips

Check trash each turn — cost 3-6 → gain priority.

KC + Rogue: 4 coins + 2 actions.

Trash empty → opponent strike. Pick big deck card.

Rogue + Pillage cycle: Pillage feeds Trash.

Mirror: Trash-race for the best card.

Late game Trash often holds Gold / engine pieces.