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[Dominion] Wandering Minstrel Card Guide
Wandering Minstrel (Dark Ages). Cost 4. +1 Card +2 Actions, reveal top 3, topdeck Actions.
Wandering Minstrel
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Card / +2 Actions / Reveal top 3, return Actions to top of deck in any order, discard the rest.
Rating
Non-terminal cantrip-village + topdeck-Actions filtering. Engine glue. A-tier.
How to Play
Opening: $4 Minstrel snap-buy. Discard Estates, topdeck future Actions.
Midgame: Multi-stack as engine consistency tool.
Endgame: Even with Treasures in hand, ensures Action draws.
Key Combos
- Action-heavy engines: Reliable Action delivery.
- Chapel / Forager: Thinned deck = nearly all useful.
- Fortress: Topdeck for trash loop.
- Throne: 2× scan = 6 cards.
Synergies
- Chapel: Thinning synergy.
- Fortress / Remodel / Procession: Reliable TfB feed.
- Big draw (Smithy / Hunting Grounds): Topdeck delivers.
- Throne family: Double scan.
- Gardens: Stack VP.
Counters & Bad Matchups
- Action-light decks: Minstrel idle.
- Copper-heavy: Discards the economy.
- Terminal-heavy: +2 Actions wasted.
- Ruins-flooded: Returns Ruins to top (bad).
Advanced Tips
Minstrel raises next-turn hand quality. Tune the deck so engine parts are always topdeck-ready.
Discarded Treasure / VP returns through reshuffles — not gone.
Procession Minstrel = 6-card scan + trash + 5-cost gain.